Entitykeys speaker
From Mod Wiki
- s_shader sound
- the sound shader or wavefile.
- overlayDemonic variable
- set to 1 overlays the demonic sound instead of replacing it.
- s_waitfortrigger variable
- play on load or play when triggered.
- s_volume variable
- override shader volume level.
- s_minDistance variable
- override shader minDistance.
- s_maxDistance variable
- override shader maxDistance.
- s_omni variable
- force omnidirectional
- s_looping variable
- force looping
- s_occlusion variable
- force no portal occlusion
- s_global variable
- force no falloff at all
- s_shakes variable
- this entity can make the screen shake when the sound is loud.
- s_singleArea variable
- falloff only when outside of the area this speaker is in.
- wait variable
- when set > 0, seconds between triggerings. time between sounds is wait + or - random
- random variable
- wait variance.