Entity func plat
From Mod Wiki
Standard Quake-style platform.
Entity Keys
classname func_plat
- no_touch boolean
- the plat should not be triggered by the player touching it, only by another trigger.
- lip variable
- protrusion above rest position.
- height variable
- total height of movement, defaults to model height.
- speed variable
- speed to move up and down at.
- dmg variable
- damage to inflict when blocked.
- snd_open sound
- sound to play when opening.
- snd_close sound
- sound to play when closing.
- snd_opened sound
- looping sound for it's opened state.
See Also