Entity func plat
From Mod Wiki
Standard Quake-style platform.
- the plat should not be triggered by the player touching it, only by another trigger.
- protrusion above rest position.
- total height of movement, defaults to model height.
- speed to move up and down at.
- damage to inflict when blocked.
- sound to play when opening.
- sound to play when closing.
- looping sound for it's opened state.