Script:Files:script/projectiles/airstrike marker.script
From Mod Wiki
object airstrike_marker : projectile_missile { void preinit(); void syncFields(); boolean CallForStrike(); void CallForStrikeThread(); float GetDamagePower() { return 1.f; } float OnActivate( entity p, float distance ); float GetActivateCode( entity p, float distance ); float OnUpdateCrosshairInfo( entity p ); float vGetPliersProgressBarValue( float action ); boolean vCheckActionCode( entity p, float actionCode ); void vArm( entity p ); void vApplyEmpDamage( entity attacker, float time, float weaponTime ); void OnTargetUnknown(); void ReinstanteEnergy( float amount ); handle objectName; float disarmCurrent; float disarmMaxCount; float toolTipUnknownTarget; float waitTime; } void airstrike_marker::preinit() { if ( !sys.isClient() ) { thread CallForStrikeThread(); } disableKnockback(); objectName = sys.localizeString( getKey( "object_name" ) ); disarmMaxCount = getFloatKeyWithDefault( "disarm_count", 20 ); toolTipUnknownTarget = GetToolTip( getKey( "tt_unknown_target" ) ); waitTime = getFloatKeyWithDefault( "airstrike_wait_time", 3.f ); } void airstrike_marker::syncFields() { sync( "disarmCurrent" ); } void airstrike_marker::CallForStrikeThread() { boolean willStrike; player p = getOwner(); if ( !sys.isClient() ) { if ( p != $null_entity ) { p.setPlayerAirstrikeState( self, false, false ); } } sys.wait( waitTime ); willStrike = CallForStrike(); if ( !willStrike ) { stopEffect( "fx_trail" ); } if ( !sys.isClient() ) { if ( p != $null_entity ) { p.setPlayerAirstrikeState( self, !willStrike, willStrike ); } } Explode( $null, $null_entity ); } boolean airstrike_marker::CallForStrike() { entity owner = getOwner(); vector pos = getWorldOrigin(); vector end; float height; vector dir; entity bomber; end = pos; end_z = end_z + 65536.f; if ( owner == $null_entity ) { return false; } team_base team = owner.getGameTeam(); if ( team != getGameTeam() ) { return false; } forceDisableClip(); float contents = sys.checkContents( getWorldOrigin(), getMins(), getMaxs(), MASK_SHOT_BOUNDINGBOX | MASK_SHOT_RENDERMODEL, $null_entity ); if ( contents != 0 ) { OnTargetUnknown(); forceEnableClip(); return false; } sys.tracePoint( pos, end, MASK_SHOT_BOUNDINGBOX | MASK_SHOT_RENDERMODEL, $null_entity ); forceEnableClip(); if ( sys.getTraceFraction() == 1.f ) { OnTargetUnknown(); return false; } if ( !( sys.getTraceSurfaceFlags() & SURF_NOIMPACT ) ) { OnTargetUnknown(); return false; } objManager.PlaySoundForPlayer( getKey( "snd_approved" ), owner ); float timerLength = getFloatKey( "timer_delay" ); G_DelayFireSupport( owner, self, timerLength ); dir = sys.vecNormalize( pos - owner.getWorldOrigin() ); vector attackDir = sys.crossProduct( dir, vec3_up ); /* jrad - disabled randomness for now... if ( sys.random( 1.f ) > .5f ) { attackDir = -attackDir; } */ end = sys.getTraceEndPos(); bomber = sys.spawn( getKey( "def_bomber" ) ); bomber.setGameTeam( getGameTeam() ); bomber.vBomberAttack( end, attackDir, pos_z, owner ); return true; } float airstrike_marker::OnUpdateCrosshairInfo( entity p ) { if ( sys.getLocalPlayer() == $null_entity ) { return 1.f; } float allegiance = getEntityAllegiance( p ); vector color = GetAllegianceColor( allegiance ); float distance = chGetDistance(); float range = InchesToMetres( distance ); chSetNumLines( 0 ); float index; // see if theres a valid action to perform float code = GetActivateCode( p, distance ); if ( code != AK_NONE && p.vHasActionItem( code ) ) { index = chAddLine(); chSetLineMaterial( index, p.vGetActionIcon( code ) ); chSetLineType( index, CI_IMAGE ); chSetLineSize( index, 64, 64 ); chSetLineColor( index, g_colorWhite, 0.9f ); } index = chAddLine(); chSetLineTextIndex( index, objectName ); chSetLineColor( index, color, 1.f ); chSetLineType( index, CI_TEXT ); chSetLineSize( index, 0, 0 ); if ( range <= 100 ) { index = chAddLine(); chSetLineText( index, G_BuildRangeStr( range ) ); chSetLineColor( index, color, 1.f ); chSetLineType( index, CI_TEXT ); chSetLineSize( index, 0, 0 ); } return 1.f; } float airstrike_marker::OnActivate( entity p, float distance ) { float code = GetActivateCode( p, distance ); if ( code == AK_NONE ) { return 0.f; } p.vSelectActionItem( code ); return 1.f; } float airstrike_marker::GetActivateCode( entity p, float distance ) { if ( p.getViewingEntity() != p || distance > DISTANCE_FOR_ACTION ) { return AK_NONE; } if ( p.getHealth() <= 0 ) { return AK_NONE; } float allegiance = getEntityAllegiance( p ); if ( allegiance == TA_ENEMY ) { return AK_ARM; } return AK_NONE; } float airstrike_marker::vGetPliersProgressBarValue( float action ) { if ( action == AC_DISARM ) { return disarmCurrent / disarmMaxCount; } return 0.f; } boolean airstrike_marker::vCheckActionCode( entity p, float actionCode ) { if ( actionCode == AC_DISARM ) { if ( getEntityAllegiance( p ) != TA_ENEMY ) { return false; } return disarmCurrent < disarmMaxCount; } return false; } void airstrike_marker::vArm( entity p ) { float count = 1; team_base team = p.getGameTeam(); if ( team.HasDisarmBonus( p ) ) { count = count * 1.25f; } disarmCurrent = disarmCurrent + count; if ( sys.isClient() ) { return; } if ( disarmCurrent >= disarmMaxCount ) { remove(); } } void airstrike_marker::vApplyEmpDamage( entity attacker, float time, float weaponTime ) { Fizzle(); } void airstrike_marker::OnTargetUnknown() { sys.assert( !sys.isClient() ); // give back some of the charge for failed violator/vampire attempts float chargePerUse = getFloatKey( "charge_reinstated" ); chargePerUse = chargePerUse / 100.0f; ReinstanteEnergy( chargePerUse ); if ( toolTipUnknownTarget != -1 ) { entity owner = getOwner(); if ( owner != $null_entity ) { sys.broadcastToolTip( toolTipUnknownTarget, owner, wstr_empty, wstr_empty, wstr_empty, wstr_empty ); } } } /* ================ airstrike_marker::ReinstanteEnergy ================ */ void airstrike_marker::ReinstanteEnergy( float amount ) { player p = getOwner(); if ( p == $null_entity ) { sys.assert( !sys.isServer() ); p = sys.getLocalPlayer(); } string energyKey = getKey( "energy_timer" ); float chargeTimer = sys.allocTargetTimer( energyKey ); float energyChargeTime = GetGlobalFloat( energyKey + "_time" ); float chargeUsed = sys.getTargetTimerValue( chargeTimer, p ) - sys.getTime(); if ( chargeUsed < 0 ) { chargeUsed = 0; } else { chargeUsed = chargeUsed / energyChargeTime; } chargeUsed = chargeUsed - amount; if ( chargeUsed < 0.f ) { chargeUsed = 0.f; } sys.setTargetTimerValue( chargeTimer, p, sys.getTime() + ( chargeUsed * energyChargeTime ) ); }