Script:Files:script/items/healthpack.script
From Mod Wiki
object healthpack { void preinit(); void init(); void destroy(); void OnPrePickup( entity o ); void OnPickup( entity o ); string ignoreAbility; handle pickupText; boolean isAmmo; boolean giveBonus; boolean alwaysGiveBonus; float pickupProficiency; } void healthpack::preinit() { ignoreAbility = getKey( "ability_ignore" ); pickupText = sys.localizeString( getKey( "text_pickup" ) ); isAmmo = getIntKey( "is_ammo" ); pickupProficiency = GetProficiency( getKey( "prof_pickup" ) ); alwaysGiveBonus = getIntKey( "always_give_bonus" ); } void healthpack::init() { setClipmask( MASK_PROJECTILE ); //mal: let the bots know there is a health pack out there in the world. if ( !sys.isClient() ) { player p = getOwner(); if ( p != $null_entity ) { p.setPlayerItemState( self, false ); } } } void healthpack::destroy() { //mal: by the time we reach here, any owner info has been destroyed, so we get rid of the owners tracker code side in idItem::~idItem //mal: we need to do this, else there would be no way to see health packs that expired. } void healthpack::OnPrePickup( entity o ) { giveBonus = true; if ( !alwaysGiveBonus ) { giveBonus = o.getTeamDamageDone() == 0; } } void healthpack::OnPickup( entity o ) { player p = o; if ( p != $null_entity ) { if ( !sys.isClient() ) { p.setPlayerItemState( self, true ); //mal: someone picked up the health pack, let the bots know. } if ( p == sys.getLocalPlayer() ) { // FIXME: localization //sys.consoleCommand( "addChatLine \"" + pickupText + "\"\n" ); } if ( isAmmo ) { p.OnAmmoPickup(); } } entity owner = getOwner(); if ( owner == $null_entity ) { return; } if ( ignoreAbility != "" ) { if ( p.hasAbility( ignoreAbility ) ) { return; } } team_base team = getGameTeam(); if ( team != $null ) { string statName = "healthpack_uses"; sys.increaseStatInt( sys.allocStatInt( statName ), owner.getEntityNumber(), 1 ); if ( giveBonus ) { if ( pickupProficiency != -1 ) { owner.giveProficiency( pickupProficiency, 1.f, $null, "heal success" ); } } } } object stroyentcells : healthpack { }