An Advanced Terrain and Megatexture

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Revision as of 14:48, 4 December 2007 by Hoffa (talk | contribs)
AdvMega Intro.jpg

This guide will show you step by step, on how to create a detailed Megatextured Terrain.

Introduction

For this tutorial you must:

  • Have a modelling package that can export as LWO 0r OBJ
  • Have basic modelling skills
  • Have basic mapping skills as in A Simple First Map

This tutorial covers:

  • Steps to create a detailed terrain mesh.
  • How to assign the Megatexture
  • How to add the terrain mesh to a map
  • How to make a Megatexture
  • How to compile a Megatexture
  • How to add Water to a map

Programs used in this tutorial are:

  • Mudbox
  • World Machine
  • Lightwave
  • Maya (only used briefly)

Other similar programs can be used instead of these, but wont be covered in this tutorial.

This tutorial does not cover in detail:

  • How to use Mudbox / ZBrush / World Machine / Blender / Lightwave / Maya / 3DSMax


If you already have a terrain mesh, and do not want to use Mudbox and World Machine, skip to Prepare Terrain for Megatexture .


Mudbox: Shape the Terrain

World Machine: Adding Flow

Prepare Terrain for Megatexture

Set up the Map

Construct the Megatexture

Detail Textures

Compile the Megatexture

Stamps

Add Water