Difference between revisions of "RenderLight"

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{{main|RenderLight}}</includeonly><noinclude>
 
{{main|RenderLight}}</includeonly><noinclude>
  
RenderLight will try to use all tiles that sit in a folder. If you compile a large MegaTexture and a lower res one after, make sure to clean out the old tiles first!
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RenderLight will try to use all tiles it finds in a folder. If you compile a large MegaTexture and then a smaller one afterwards, make sure to clean out the old tiles first, or your MegaTexture may end up looking broken!
* The output files can be found in the base game folder, under ''megatextures/<mapname>_lit_x_y.tga''
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* The output files can be found in the base game folder, under {{filename|megatextures/<mapname>_lit_x_y.tga}}
  
= Options =
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= MegaBuild Options =
 
*Bake lighting - adds in the sunlight contribution to the output
 
*Bake lighting - adds in the sunlight contribution to the output
 
** same as '''-preMulLighting''' on the command line
 
** same as '''-preMulLighting''' on the command line

Revision as of 18:01, 26 November 2007

RenderLight bakes lighting into a set of diffuse tiles outputted from MegaGen, based on the map's atmosphere settings and using the local normal-map tiles to bake in accurate fine detail.

RenderLight will try to use all tiles it finds in a folder. If you compile a large MegaTexture and then a smaller one afterwards, make sure to clean out the old tiles first, or your MegaTexture may end up looking broken!

  • The output files can be found in the base game folder, under <span style="padding: 0 0.5ex; background: #def;" title="A file or folder named 'megatextures/<mapname>_lit_x_y.tga'">megatextures/<mapname>_lit_x_y.tga

MegaBuild Options

  • Bake lighting - adds in the sunlight contribution to the output
    • same as -preMulLighting on the command line
  • Bake ambient - adds in the ambient light color to the output
    • same as -preMulAmbient on the command line