Difference between revisions of "An Advanced Terrain and Megatexture"
From Mod Wiki
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* Have a modelling package that can export as LWO 0r OBJ | * Have a modelling package that can export as LWO 0r OBJ | ||
* Have basic modelling skills | * Have basic modelling skills | ||
− | * Have basic mapping skills as in [[A Simple First Map]] | + | * Have basic mapping skills, as in [[A Simple First Map]] |
'''This tutorial covers:''' | '''This tutorial covers:''' |
Revision as of 14:50, 4 December 2007
This guide will show you step by step, on how to create a detailed Megatextured Terrain.
Contents
Introduction
For this tutorial you must:
- Have a modelling package that can export as LWO 0r OBJ
- Have basic modelling skills
- Have basic mapping skills, as in A Simple First Map
This tutorial covers:
- Steps to create a detailed terrain mesh.
- How to assign the Megatexture
- How to add the terrain mesh to a map
- How to make a Megatexture
- How to compile a Megatexture
- How to add Water to a map
Programs used in this tutorial are:
- Mudbox
- World Machine
- Lightwave
- Maya (only used briefly)
Other similar programs can be used instead of these, but wont be covered in this tutorial.
This tutorial does not cover in detail:
- How to use Mudbox / ZBrush / World Machine / Blender / Lightwave / Maya / 3DSMax
If you already have a terrain mesh, and do not want to use Mudbox and World Machine, skip to Prepare Terrain for Megatexture .