Difference between revisions of "An Advanced Terrain and Megatexture"
From Mod Wiki
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[[Image:AdvMega_Intro.jpg|right]] | [[Image:AdvMega_Intro.jpg|right]] | ||
+ | This guide will show you step by step, on how to create a detailed Megatextured Terrain. | ||
= Introduction = | = Introduction = | ||
− | |||
'''For this tutorial you must:''' | '''For this tutorial you must:''' | ||
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* World Machine | * World Machine | ||
* Lightwave | * Lightwave | ||
− | * Maya | + | * Maya (only used briefly) |
+ | Other similar programs can be used instead of these, but wont be covered in this tutorial. | ||
+ | |||
+ | '''This tutorial does not cover in detail:''' | ||
+ | * How to use Mudbox / ZBrush / World Machine / Blender / Lightwave / Maya / 3DSMax | ||
+ | |||
− | + | '''If you already have a terrain mesh''', and do not want to use Mudbox and World Machine, skip to [[#Prepare Terrain for Megatexture|Prepare Terrain for Megatexture]] . | |
Revision as of 14:48, 4 December 2007
This guide will show you step by step, on how to create a detailed Megatextured Terrain.
Contents
Introduction
For this tutorial you must:
- Have a modelling package that can export as LWO 0r OBJ
- Have basic modelling skills
- Have basic mapping skills as in A Simple First Map
This tutorial covers:
- Steps to create a detailed terrain mesh.
- How to assign the Megatexture
- How to add the terrain mesh to a map
- How to make a Megatexture
- How to compile a Megatexture
- How to add Water to a map
Programs used in this tutorial are:
- Mudbox
- World Machine
- Lightwave
- Maya (only used briefly)
Other similar programs can be used instead of these, but wont be covered in this tutorial.
This tutorial does not cover in detail:
- How to use Mudbox / ZBrush / World Machine / Blender / Lightwave / Maya / 3DSMax
If you already have a terrain mesh, and do not want to use Mudbox and World Machine, skip to Prepare Terrain for Megatexture .