Difference between revisions of "Entity trigger multiple"
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'''<onlyinclude>Variable sized repeatable trigger. Must be targeted at one or more entities.</onlyinclude>''' | '''<onlyinclude>Variable sized repeatable trigger. Must be targeted at one or more entities.</onlyinclude>''' | ||
− | {{entitypage|trigger_multiple | + | {{entitypage|trigger_multiple}} |
Latest revision as of 14:53, 8 November 2007
Variable sized repeatable trigger. Must be targeted at one or more entities.
Entity Keys
classname trigger_multiple
- wait variable
- seconds between triggerings. Use '-1' to indicate one time only.
- random variable
- wait variance. trigger waits wait + or - random after firing targets before triggering again.
- delay variable
- seconds to wait before firing after triggered.
- random_delay variable
- delay variance. trigger waits delay + or - random_delay before firing targets.
- call variable
- script function to call when triggered.
- requires variable
- item required in players inventory to fire.
- removeItem variable
- if above item is removed from inventory when used.
- anyTouch variable
- anything can touch it, players, mobs.
- noTouch variable
- cannot be touched, must be triggered.
- triggerFirst variable
- don't activate until triggered.
- noClient variable
- can't be touched by players, but can be touched by other entities (func_activators, for instance).
See Also