Vertex Colouring

From Mod Wiki

Vertex Texture Blending in Lightwave

  • First you need to make a vertex color map. Click the Map tab at the top, then New Color Map on the left of your screen, and press Ok.
  • Using the surface editor (F3) click the Advanced tab for each of your blends and set the vertex color map to the color map you just created.
  • Using W, select your polys with the blend and the polys that they blend to, for example "textures/sand/sand01torock01" and "textures/rock/rock01".
  • Cut and paste these 2 sets of polys into a second layer (press x to cut and v to paste, or CTRL-x and CTRL-v in Lightwave 8).
  • Make sure the points of these 2 sets are merged (press m, then Ok)
  • Now select the blend polys and hide them by pressing -.
  • Now in point mode select all the remaining points and press Shift+| .
  • You should now have all the points of the blend polys selected, click the map tab at the top, then point colour on the left of your screen. In the drop down menu select Vertex Color. Change alpha to 1 and make sure the color is black (should be by default).
  • Now unhide everything by pressing \.
  • Cut and paste the second layer back into your first layer.

All done! Now repeat steps 3 to 10 for your other blends

Simple Vertex Colouring in Lightwave (for STUFF models)

  • First you need to make a vertex color map. Click the Map tab at the top, then New Color Map on the left of your screen, and press Ok.
  • Using the surface editor (F3) click the Advanced tab for each of your blends and set the vertex color map to the color map you just created.
  • Select the points you want to have vertex coloured, click the Map tab at the top, then Point Color on the left of your screen. In the drop down menu select Vertex Color. Make sure you set Alpha to 1.0, then set your desired vertex RGB colour:
    • Note: With STUFF models, black means it will not animate at all while white will animate as much as possible.