Entitykeys model static
From Mod Wiki
- 0 by default. Sets whether or not to generate a collision model for an ASE/LWO func_static at compile time. (Set to 1 for stuff the player can't interact with. This will save memory.)
- 0 by default. Sets whether or not to merge the generated collision model into the world model. Set to 1 for faster collision checking. The tradeoff is that multiple instances will not share the same collision data, requiring more memory.
- model to use for this item. if blank, a model is generated from the entity's brushwork