Entity func forcefield
From Mod Wiki
Force field.
Entity Keys
classname func_forcefield
- target variable
- Target entity. If set the force field is uniform in the direction of the target, the magnitude of the force equals the distance to the target.
- uniform variable
- 3D force vector. If set the force field is uniform, magnitude of the force equals the length of the vector.
- explosion variable
- Magnitude of explosive force. If set the field exerts a repelling force from the entity origin.
- implosion variable
- Magnitude of implosive force. If set the field exerts a force that gravitates to the entity origin.
- randomTorque variable
- Amount of random torque added to objects inside or touching the force field.
- applyForce boolean
- If set apply a force.
- applyVelocity boolean
- If set apply a velocity.
- applyImpulse boolean
- If set apply an impulse.
- playerOnly boolean
- Force field only works for players.
- monsterOnly boolean
- Force field only works for monsters.
- start_on boolean
- By default the force field is off until activated. If 'start_on' is set to '1' the force field starts on.
- wait variable
- If unequal zero the force field automatically switches back to the previous state (on/off) after 'wait' seconds.
See Also