Entity func riser

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Simply rises or falls when triggered.

Entity Keys

classname func_riser

{{ #ifexist: :entitykeys func_riser |

time variable
how many seconds to complete the movement
hide variable
start off hidden
solid variable
set to zero to make non-solid
height variable
how much to move ( use negative to move down ) | No keys found. }}
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See Also

{{ #ifexist: :seealso func_riser | Seealso func riser }}

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