Vehicle Scripting

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Basic Overview

This article gives a basic overview of the relationship between the entityDef, vehicleDef and script used to define the vehicle.

For a full explanation, see Vehicle Scripting: Basic Overview.

Entity Definition

Talk about how the main definition hooks up the vscript, script, model, etc etc. Controls, sounds, effects.

For a full explanation, see Vehicle Scripting: Entity Definition.

Vehicle Definition

Structure of vehicle scripts, bits that go in it and bits that dont.

For a full explanation, see Vehicle Scripting: Vehicle Definition.

Positions & Views

Discuss how positions & views are set up. Detail the options that go with positions. Detail the view types & configuration parameters for the view types.

For a full explanation, see Vehicle Scripting: Positions & Views.

Components

Detail each of the vehicle components and their configuration parameters. Eg "part", "mass", "wheel", "pseudoHover", etc etc etc.

For a full explanation, see Vehicle Scripting: Components.

Weapons

Describe how weapons are hooked up, how you let people control them, etc.

For a full explanation, see Vehicle Scripting: Weapons.

IK

Describes IK used for vehicle positions and suspension.

For a full explanation, see Vehicle Scripting: IK.

Cockpits

This article describes how cockpits are hooked up and some of the options they present.

For a full explanation, see Vehicle Scripting: Cockpits.