Surface Tree

From Mod Wiki
Revision as of 17:21, 7 December 2007 by MoP (talk | contribs) (don't edit SFT manually!)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A Surface Tree (.sft file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a MegaTexture for a terrain mesh.

A surface tree is needed if your map contains a terrain model. You can create a surface tree using editWorld's Terrain Editor.

Do not edit .sft files manually, since they are generated by editWorld and will be overwritten every time the Terrain Editor content is saved.