Difference between revisions of "Surface Tree"

From Mod Wiki
 
Line 1: Line 1:
A Surface Tree is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly>
+
A Surface Tree (''.sft'' file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a [[MegaTexture]] for a terrain mesh.<includeonly>
  
 
{{main|Surface tree}}</includeonly><noinclude>
 
{{main|Surface tree}}</includeonly><noinclude>
  
More specific info to go here.
+
A surface tree is needed if your map contains a terrain model. You can create a surface tree using [[editWorld]]'s [[Terrain Editor]]
  
 
[[Category:Art]]
 
[[Category:Art]]
 
[[Category:Level Design]]
 
[[Category:Level Design]]
 
</noinclude>
 
</noinclude>

Revision as of 13:25, 17 October 2007

A Surface Tree (.sft file) is a set of nodes containing references to textures, roads, stamps and projectors used to create a MegaTexture for a terrain mesh.

A surface tree is needed if your map contains a terrain model. You can create a surface tree using editWorld's Terrain Editor