Difference between revisions of "ScriptEvent:selectBestWeapon"

From Mod Wiki
 
 
Line 1: Line 1:
 
== Parameters ==
 
== Parameters ==
 +
[[ScriptType:boolean|boolean]] allowCurrent -- If not set, and the current weapon is the best weapon, the next best weapon will be chosen.
 +
== Result ==
 
None.
 
None.
== Result ==
 
[[ScriptType:object|object]]
 
 
== Supported By ==
 
== Supported By ==
  [[EntityClass:sdSysCallThread|sdSysCallThread]]
+
  [[EntityClass:idPlayer|idPlayer]]
== Comments ==
 
*Only a limited number of saved traces may be saved at any point in time, care should be taken to properly free these traces once you are finished with them. See [[ScriptEvent:freeTrace|freeTrace]].
 
 
== Functionality ==
 
== Functionality ==
Saves the results of the last thread trace that was performed, and returns an object representing this trace.
+
Selects the player's best available weapon.

Latest revision as of 17:38, 5 November 2007

Parameters

boolean allowCurrent -- If not set, and the current weapon is the best weapon, the next best weapon will be chosen.

Result

None.

Supported By

idPlayer

Functionality

Selects the player's best available weapon.