Script:Files:script/vehicles/cockpits/anansi.script

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Revision as of 10:05, 5 November 2007 by Wizz (talk | contribs)
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object vehicle_anansi_cockpit : vehicle_basic_cockpit {
    void                OnEntered();
    void                StickThread();
}

void vehicle_anansi_cockpit::OnEntered() {    
    thread StickThread();
}

void vehicle_anansi_cockpit::StickThread() {
    entity driver = myVehicle.getDriver();
    vector oldAngles = driver.getUserCmdAngles();

    boolean playingFireAnim;
    vector newAngles;
    vector angleDiff;
    vector temp;
    vector stickAngles;
    float stickJoint = getJointHandle( getKey( "joint_stick" ) );

    playCycle( ANIMCHANNEL_LEGS, "base" );

    while ( true ) {
        driver = myVehicle.getDriver();

        newAngles = oldAngles;

        if ( driver != $null_entity ) {
            if ( !driver.getButton( PK_TOPHAT ) ) {
                newAngles = driver.getUserCmdAngles();
            }

            if ( driver.getButton( PK_ATTACK ) ) {
                if ( !playingFireAnim ) {
                    playingFireAnim = true;
                    playAnim( ANIMCHANNEL_LEGS, "fire" );
                }
            } else {
                if ( playingFireAnim ) {
                    playingFireAnim    = false;
                    playCycle( ANIMCHANNEL_LEGS, "base" );
                }
            }
        }

        angleDiff_x = AngleDiff( newAngles_x, oldAngles_x );
        angleDiff_y = AngleDiff( newAngles_y, oldAngles_y );

        if ( sys.fabs( angleDiff_x ) < sys.fabs( temp_x ) ) {
            temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.02 );
        } else {
            temp_x = temp_x + ( ( angleDiff_x - temp_x ) * 0.1 );
        }

        if ( sys.fabs( angleDiff_y ) < sys.fabs( temp_y ) ) {
            temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.02 );
        } else {
            temp_y = temp_y + ( ( angleDiff_y - temp_y ) * 0.1 );
        }

        if ( driver != $null_entity ) {
            oldAngles = driver.getUserCmdAngles();
        }

        stickAngles_x = temp_x * 5.f;
        stickAngles_x = min( stickAngles_x, 10 );
        stickAngles_x = max( stickAngles_x, -10 );

        stickAngles_z = -temp_y * 5.f;
        stickAngles_z = min( stickAngles_z, 20 );
        stickAngles_z = max( stickAngles_z, -20 );

        setJointAngle( stickJoint, JOINTMOD_WORLD, stickAngles );

        sys.waitFrame();
    }
}