Script:Files:script/vehicles/badger.script

From Mod Wiki
object vehicle_badger : vehicle_base {
    void            init();

    void            OnCollision( object traceObject, float velocity, vector mins, vector maxs );

    void            OnWeaponSelected( entity p, float index );

    float            vGetSteerScale();
}

void vehicle_badger::init() {
    setLightsEnabled( 0, false );
}

void vehicle_badger::OnCollision( object traceObject, float velocity, vector mins, vector maxs ) {
    OnCollision_Base( traceObject, velocity, mins, maxs );
}

void vehicle_badger::OnWeaponSelected( entity p, float index ) {
    if ( index == 0 ) {
        FireDecoy( p );
    }
}

float vehicle_badger::vGetSteerScale() {
    return getSteerAngle() / 10.f;
}