Script:Files:script/teams/strogg.script

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object team_strogg {
    void    preinit();
    void    syncFields();
    void    destroy();

    boolean    OnAllowRespawn( entity p );
    void    RespawnWaves();

    void    OnNextRespawnTimeChanged();
    void    SetRespawnTimer( float t );

    float    GetMineLimit();

    void    GiveSpawnItems( entity p );
    float    GetHealthBoost( entity p );

    void    UpdateStealth( entity  p );

    void    OnTankUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
    void    OnInfiltratorUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
    void    OnBattleSenseUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
    void    OnLightWeaponsUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
    void    OnProficiencyUpgrade( entity p, float type, float oldLevel, float newLevel );

    float    GetFireSupportDelayScale();

    void    RegenPulse( entity p );

    float    GetWeaponSpeedBonus( entity p );

    float    GetMaxReviveCount() { return 21.f; }

    boolean    HasConstructionBonus( entity p );
    boolean    HasDisarmBonus( entity p );
    boolean    HasSelfArmingMines( entity p );
    boolean    HasChargeArmBonus( entity p );
    boolean    HasFastFireSupportLock( entity p );
    boolean    HasFastFireSupportRecharge( entity p );
    boolean    HasFastHackBonus( entity p );
    boolean    HasVehicleArmorBonus( entity p );
    boolean    HasFastRevive( entity p );
    boolean    HasEnhancedRadar( entity p );
    boolean    HasFastDisguise( entity p );
    boolean    HasFastTargetLock( entity p );
    boolean    CanRequestVehicle( entity p );
    boolean    HasEfficientDecoys( entity p );
    boolean    HasSpreadBonus( entity p );
    boolean    CanStab( entity p );

    void    CreatePersonnelAuras( entity p );

    boolean    CanTransferStroyent( entity p );

    void    KillSpawnWaves();
    void    SetRespawnWait( float time );

    void    OnMapStart();

    float    allowRespawnTime;
    float    nextRespawnTime;

    float   GetNextRespawnTime() { return nextRespawnTime; }
};

void team_strogg::syncFields() {
    syncBroadcast( "nextRespawnTime" );
    syncCallback( "nextRespawnTime", "OnNextRespawnTimeChanged" );
}

void team_strogg::OnNextRespawnTimeChanged() {
    SetRespawnTimer( nextRespawnTime );
}

void team_strogg::preinit() {
    stroggTeam = self;

    repairItem                    = "inventory/tools/repair_drone";
    hackItem                    = "inventory/tools/spike_infiltrator";
    chargeArmItem                = "inventory/tools/spike/charge";
    chargeDisarmItem            = "inventory/tools/repair_drone";
    armItem                        = "inventory/tools/repair_drone";
    constructItem                = "inventory/tools/repair_drone";
    disguiseItem                = "inventory/tools/spike_infiltrator";
    spawnHostItem                = "inventory/tools/spike_meditech";
    reviveItem                    = "inventory/tools/spike_meditech";
    stabItem                    = "inventory/weapons/spikes";
    disguisedStabItem            = "inventory/weapons/knife/strogg";
    plantItem                    = "inventory/items/plasma_charge";
    flyerDroneItem                = "inventory/items/flyer_hive";

    respawnWait                    = 20.f;

    structureName                = sys.localizeString( "game/struct/dominationhub" );

    spottingProficiency            = GetProficiency( "pro_infiltrator_spot" );
    radarSpottingProficiency    = GetProficiency( "pro_infiltrator_radar_spot" );
    repairProficiency            = GetProficiency( "pro_constructor_repair" );
    reviveProficiency            = GetProficiency( "pro_technician_revive" );
    reviveWaitProficiency        = GetProficiency( "pro_battlesense_revive_wait" );
    backstabDisguisedProficiency= GetProficiency( "pro_infiltrator_backstab_disguised" );

    spawnHostMeToolTip1            = GetToolTip( getKey( "tt_player_spawnhost_1" ) );
    spawnHostMeToolTip2            = GetToolTip( getKey( "tt_player_spawnhost_2" ) );
    parachuteToolTip            = GetToolTip( getKey( "tt_player_parachute" ) );

    vehicleRepairTask            = GetPlayerTask( getKey( "task_vehicle_repair" ) );
    captureSpawnTask            = GetPlayerTask( getKey( "task_capture_spawn" ) );
    liberateSpawnTaskCovertOnly    = GetPlayerTask( getKey( "task_liberate_spawn_covert" ) );
    liberateSpawnTask            = GetPlayerTask( getKey( "task_liberate_spawn" ) );
}

void team_strogg::KillSpawnWaves() {
    sys.killThread( "RespawnWaves_strogg" );
}

void team_strogg::OnMapStart() {
    OnMapStart_Base();

    KillSpawnWaves();

    if ( !sys.isClient() ) {
        thread RespawnWaves();
    }
}

void team_strogg::destroy() {
    KillSpawnWaves();
}

boolean team_strogg::OnAllowRespawn( entity p ) {
    return sys.getTime() < allowRespawnTime;
}

void team_strogg::RespawnWaves() {
    sys.threadName( "RespawnWaves_strogg" );

    allowRespawnTime = sys.getTime() + 1.f;

    sys.wait( 0.5f );

    while ( true ) {
        nextRespawnTime = sys.getTime() + respawnWait;
        SetRespawnTimer( nextRespawnTime );

        sys.wait( respawnWait );
        allowRespawnTime = sys.getTime() + 0.5f;
        MarkWaitingPlayers();
    }
}

void team_strogg::SetRespawnTimer( float t ) {
    player p = sys.getLocalPlayer();
    if( p != $null_entity ) {
        sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.stroggRespawnTime", nextRespawnTime * 1000 );
        player viewPlayer = sys.getLocalViewPlayer();
        if ( viewPlayer != $null_entity ) {
            team_base team = viewPlayer.getGameTeam();
            if ( team == stroggTeam ) {
                sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.spectatingRespawnTime", nextRespawnTime * 1000 );
            }
        }
    }
}

float team_strogg::GetMineLimit() {
    return 3.f;
}

void team_strogg::OnTankUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
    ON_UPGRADE( 2 ) {
        UpgradeClip( p, g_ammoStroyent, 200 );
        UpgradeClip( p, g_ammoStroyentPacket, 2 );
        if ( isSpawn ) {
            UpgradeAmmo( p, g_ammoStroyent, 200 );
            UpgradeAmmo( p, g_ammoStroyentPacket, 2 );
        }
    }
}

void team_strogg::OnBattleSenseUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
    ON_UPGRADE( 1 ) {
        p.setSprintScale( 1.1f );
    }

    ON_UPGRADE( 4 ) {
        p.vStartRegenThread();
    }
}

void team_strogg::OnLightWeaponsUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
    ON_UPGRADE( 2 ) {
        UpgradeClip( p, g_ammoGrenade, 1 );
        if ( isSpawn ) {
            UpgradeAmmo( p, g_ammoGrenade, 1 );
        }
    }

    ON_UPGRADE( 1 ) {
        UpgradeClip( p, g_ammoStroyent, 80 );
        if ( isSpawn ) {
            UpgradeAmmo( p, g_ammoStroyent, 80 );
        }
    }
}

void team_strogg::OnInfiltratorUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
    UpdateStealth( p );
}

void team_strogg::GiveSpawnItems( entity p ) {
    OnTankUpgrade( p, 0, p.getProficiency( g_proficiencyAggressor ), true );
    OnInfiltratorUpgrade( p, 0, p.getProficiency( g_proficiencyInfiltrator ), true );
    OnBattleSenseUpgrade( p, 0, p.getProficiency( g_proficiencyBattleSense ), true );
    OnLightWeaponsUpgrade( p, 0, p.getProficiency( g_proficiencyLightWeapons ), true );
}

void team_strogg::OnProficiencyUpgrade( entity p, float type, float oldLevel, float newLevel ) {
    if ( type == g_proficiencyAggressor ) {
        OnTankUpgrade( p, oldLevel, newLevel, true );
    } else if ( type == g_proficiencyInfiltrator ) {
        OnInfiltratorUpgrade( p, oldLevel, newLevel, true );
    } else if ( type == g_proficiencyBattleSense ) {
        OnBattleSenseUpgrade( p, oldLevel, newLevel, true );
    } else if ( type == g_proficiencyLightWeapons ) {
        OnLightWeaponsUpgrade( p, oldLevel, newLevel, true );
    }
}

boolean    team_strogg::HasConstructionBonus( entity p ) {
    return p.getProficiency( g_proficiencyConstructor ) >= 3;
}

boolean    team_strogg::HasDisarmBonus( entity p ) {
    return p.getProficiency( g_proficiencyConstructor ) >= 3;
}

boolean    team_strogg::HasSelfArmingMines( entity p ) {
    return p.getProficiency( g_proficiencyConstructor ) >= 4;
}

boolean    team_strogg::HasChargeArmBonus( entity p ) {
    return p.getProficiency( g_proficiencyAggressor ) >= 3;
}

boolean    team_strogg::HasFastFireSupportLock( entity p ) {
    return p.getProficiency( g_proficiencyOppressor ) >= 3;
}

boolean    team_strogg::HasFastFireSupportRecharge( entity p ) {
    return p.getProficiency( g_proficiencyOppressor ) >= 4;
}

boolean    team_strogg::HasFastHackBonus( entity p ) {
    return p.getProficiency( g_proficiencyInfiltrator ) >= 3;
}

boolean    team_strogg::HasVehicleArmorBonus( entity p ) {
    return p.getProficiency( g_proficiencyVehicle ) >= 4;
}

boolean    team_strogg::HasFastRevive( entity p ) {
    return p.getProficiency( g_proficiencyTechnician ) >= 3;
}

boolean    team_strogg::CanTransferStroyent( entity p ) {
    return true;
}

boolean    team_strogg::HasEnhancedRadar( entity p ) {
    return p.getProficiency( g_proficiencyInfiltrator ) >= 2;
}

boolean    team_strogg::HasFastDisguise( entity p ) {
    return p.getProficiency( g_proficiencyInfiltrator ) >= 4;
}

boolean    team_strogg::HasFastTargetLock( entity p ) {
    return p.getProficiency( g_proficiencyAggressor ) >= 1;
}

boolean    team_strogg::CanRequestVehicle( entity p ) {
    return p.getProficiency( g_proficiencyVehicle ) >= 1;
}

boolean    team_strogg::HasEfficientDecoys( entity p ) {
    return p.getProficiency( g_proficiencyVehicle ) >= 2;
}

boolean    team_strogg::HasSpreadBonus( entity p ) {
    return p.getProficiency( g_proficiencyLightWeapons ) >= 3;
}

boolean    team_strogg::CanStab( entity p ) {
    return ( p.getPlayerClass() == g_playerClassInfiltrator ) || p.isDisguised();
}

float team_strogg::GetWeaponSpeedBonus( entity p ) {
    if ( p.getPlayerClass() == g_playerClassAggressor ) {
        if ( p.getProficiency( g_proficiencyAggressor ) >= 4 ) {
            return 0.5f;
        }
    }

    return 0.f;
}

float team_strogg::GetHealthBoost( entity p ) {
    float bonus = 0.f;

    float playerClass = p.getPlayerClass();
    if ( playerClass == g_playerClassAggressor ) {
        bonus = bonus + 20.f;
    } else if ( playerClass == g_playerClassTechnician ) {
        bonus = bonus - 10.f;
    }

    if ( p.getProficiency( g_proficiencyBattleSense ) >= 2 ) {
        bonus = bonus + 25;
    }

    return bonus;
}

void team_strogg::SetRespawnWait( float time ) {
    respawnWait = time;
}

void team_strogg::CreatePersonnelAuras( entity p ) {
    if ( !sys.isClient() ) {
        if ( p.getProficiency( g_proficiencyBattleSense ) >= 4 ) {
            p.vStartRegenThread();
        }
    }
}

void team_strogg::RegenPulse( entity p ) {
    float current = p.getAmmo( g_ammoStroyent );
    float limit = p.getMaxAmmo( g_ammoStroyent );
    if ( current >= limit ) {
        return;
    }

    current = current + 5.f;
    if ( current > limit ) {
        current = limit;
    }

    p.setAmmo( g_ammoStroyent, current );
}

float team_strogg::GetFireSupportDelayScale() {
    float count = CountPlayersOfClass( g_playerClassOppressor ) - 1;
    float scale = 1.f;
    if ( count > 0 ) {
        scale = scale + ( count * 0.5f );
    }
    return scale;
}

void team_strogg::UpdateStealth( entity p ) {
    p.disableFootsteps( false );

    if ( p.getPlayerClass() == g_playerClassInfiltrator ) {
        if ( !p.isDisguised() ) {
            if ( p.getProficiency( g_proficiencyInfiltrator ) >= 1 ) {
                p.disableFootsteps( true );
            }
        }
    }
}