Script:Files:script/player/player context.script

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Revision as of 10:17, 5 November 2007 by Wizz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
/*
===============================================================================

player_context.script

script callbacks for driving the context sensitive menu

===============================================================================
*/


object player {
    // context sensitive categories
    string    ContextUpdateVehicle( string parm );
    string    ContextUpdateStroyent( string parm );
    string    ContextUpdateHealth( string parm );
    string    ContextUpdateSupport( string parm );
    string    ContextUpdateRepair( string parm );
    string    ContextUpdateWaypoint( string parm );
    string    ContextUpdateClass( string parm );
    string    ContextUpdateMCP( string parm );
    string    ContextCheckAbility( string parm );

    // context sensitive order system - target based
    string    ContextUpdateOrder( string parm );
    string    ContextUpdateOrder_Player( player other, boolean friendly, boolean needsHealth );
    string    ContextUpdateOrder_Vehicle( vehicle_base other, boolean friendly, boolean needsHealth );
    string    ContextUpdateOrder_Deployable( deployable_base other, boolean friendly, boolean needsHealth );

    // objectivey things
    void    ContextRepairThing( entity target );
    void    ContextConstruct( entity target );
    void    ContextDestroy( entity target );
    void    ContextDisarm( entity target );
    void    ContextHack( entity target );
    void    ContextDefend( entity target );

    // general things
    void    ContextKill( entity target );
    void    ContextRevive( entity target );
    void    ContextHeal( entity target );
    void    ContextAmmo( entity target );
    void    ContextSpawnHost( entity target );
    void    ContextPickup( entity target );
    void    ContextEscortMCP( entity target );
    void    ContextProtectMCP( entity target );
    void    ContextSupplies();
    void    ContextWaypoint();
    void    ContextRepairMyVehicle();

    // these aren't just from the context menu, but from the ordinary menu too
    void    RequestPassenger();
    void    RequestRevive();
    void    RequestMedic();
    void    RequestAmmo();
    void    RequestPickup();

    void    ContextStroyentDropped();
    void    ContextHealthDropped();
    void    ContextAmmoDropped();

    void    QC_FlashCMIconFriend();

    float    nextRequestVehicleUpdate;
    boolean    canRequestVehicle;

    entity    lastKillTaskEnt;
};

/*
===============================================================================

 Helper functions so that you don't have to mash up the strings yourself

===============================================================================
*/
string    MakeItemString( player p, string title, string material, string command, string commandData, boolean enabled, entity target ) {
    string id;
    string newTitle = title;
    string enabledString = "0";
    if( enabled ) {
        enabledString = "1";
    }

    if ( target != $null_entity ) {
        id = target.getSpawnID();
    } else {
        id = "Invalid";
    }

    team_base team = p.getGameTeam();
    if( team != $null_entity ) {    
        newTitle = team.getName() + "/" + newTitle;        
    }

    return newTitle + "|" + material + "|" + command + "|" + commandData + "|" + enabledString + "|" + id;
}
string    MakeChatString( player p, string title, string material, string chat ) {
    return MakeItemString( p, title, material, "quickChat", chat, true, $null_entity );
}
string    MakeContextString( player p, string title, string material, string chat, entity target ) {
    return MakeItemString( p, title, material, "globalContextChat", chat, true, target );
}
string    MakeInvalidString( player p, string title ) {
    return MakeItemString( p, title, "", "", "", false, $null_entity );
}

string    MakePageString( player p, string title, string material, string page ) {
    return MakeItemString( p, title, material, "setPage", page, true, $null_entity );
}

/*
===============================================================================

 The actual updaters

===============================================================================
*/

/*
=====================================================================
 ContextUpdateOrder
=====================================================================
*/
string player::ContextUpdateOrder( string parm ) {
    if ( getHealth() <= 0 ) {
        return MakeInvalidString( self, "quickchat/context/order" );
    }

    entity xhEnt = sys.getContextEntity();
    if( xhEnt == $null_entity ) {
        xhEnt = getCrosshairEntity();
    }

    if ( xhEnt != $null_entity ) {
        boolean friendly = true;
        if ( getEntityAllegiance( xhEnt ) != TA_FRIEND ) {
            friendly = false;
        }

        boolean needsHealth = false;
        if ( xhEnt.getHealth() < xhEnt.getMaxHealth() ) {
            needsHealth = true;
        }

        //
        // cast the entity down to figure out what it is, then act accordingly
        //
        player xhPlayer = xhEnt;
        if ( xhPlayer != $null_entity ) {
            return ContextUpdateOrder_Player( xhPlayer, friendly, needsHealth );
        }

        vehicle_base xhVehicle = xhEnt;
        if ( xhVehicle != $null_entity ) {
            return ContextUpdateOrder_Vehicle( xhVehicle, friendly, needsHealth );
        }

        deployable_base xhDeployable = xhEnt;
        if ( xhDeployable != $null_entity ) {
            deployable_basedefence xhDefenceTurret = xhDeployable;
            if ( xhDefenceTurret == $null_entity ) {
                return ContextUpdateOrder_Deployable( xhDeployable, friendly, needsHealth );
            }
        }

        string qcString = xhEnt.vGetQuickChatString( self );
        if( qcString != "" ) {
            if ( qcString == "invalid" ) {
                return MakeInvalidString( self, "quickchat/context/order" );
            } else {
                return MakeContextString( self, qcString, "", qcString, xhEnt );
            }
        }

        hackable_objective xhHackable = xhEnt;
        if ( xhHackable != $null_entity ) {
            if ( xhHackable.HasHackContext( self ) ) {
                return MakeContextString( self, "quickchat/objectives/hack", "", "quickchat/context/hack", xhEnt );
            } else if ( friendly ) {
                return MakeContextString( self, "quickchat/objectives/defend", "", "quickchat/context/defend", xhEnt );
            }
        }

        destructible_objective xhDestructible = xhEnt;
        if ( xhDestructible != $null_entity ) {
            if ( xhDestructible.HasDestroyContext( self ) ) {
                return MakeContextString( self, "quickchat/objectives/destroy", "", "quickchat/context/destroy", xhEnt );                
            } else if ( friendly ) {
                return MakeContextString( self, "quickchat/objectives/defend", "", "quickchat/context/defend", xhEnt );
            }
        }

        constructible_objective xhConstructible = xhEnt;
        if ( xhConstructible != $null_entity ) {
            if ( friendly ) {
                return MakeContextString( self, "quickchat/objectives/construct", "", "quickchat/context/construct", xhEnt );                
            } else {
                return MakeContextString( self, "quickchat/objectives/defend", "", "quickchat/context/defend", xhEnt );
            }
        }

        projectile_armable xhArmable = xhEnt;
        if ( xhArmable != $null_entity ) {
            if ( xhArmable.HasDisarmContext( self ) ) {
                return MakeContextString( self, "quickchat/objectives/disarmexplosives", "", "quickchat/context/disarmexplosives", xhEnt );                
            }
        }

        dead_body xhBody = xhEnt;
        if ( xhBody != $null_entity && self.IsStrogg() ) {
            if ( xhBody.IsSpawnHostable() ) {
                return MakeContextString( self, "quickchat/context/spawnhost", "", "quickchat/context/spawnhost", xhEnt );
            }
        }
    } else if ( isFireTeamLeader() ) {
        if ( FindWaypointObject() == $null ) {
            return MakeContextString( self, "quickchat/fireteam/waypoint/attack", "", "quickchat/context/waypoints", $null_entity );
        } else {
            return MakeContextString( self, "quickchat/fireteam/waypoint/regroup", "", "quickchat/fireteam/waypoint/regroup", $null_entity );
        }
    }

    return MakeInvalidString( self,"quickchat/context/order" );
}

/*
=====================================================================
 ContextUpdateOrder_Player
=====================================================================
*/
string player::ContextUpdateOrder_Player( player other, boolean friendly, boolean needsHealth ) {
    if ( friendly || !other.isDisguised() ) {
        if ( !friendly ) {
            if ( IsGDF() ) {
                if ( other.getHealth() > 0 ) {
                    return MakeContextString( self, "quickchat/context/attacktarget", "", "quickchat/context/attack/enemy", other );
                }
            } else {
                if ( other.getHealth() <= 0 ) {
                    return MakeContextString( self, "quickchat/context/spawnhost", "", "quickchat/context/spawnhost", other );
                } else {
                    return MakeContextString( self, "quickchat/context/attacktarget", "", "quickchat/context/attack/enemy", other );
                }
            }
        } else {
            if ( other.needsRevive() ) {
                return MakeInvalidString( self, "quickchat/context/order" );
            }

            /*
			if ( IsGDF() ) {
				if ( needsHealth ) {
					return MakeContextString( self, "quickchat/context/health", "", "quickchat/context/health_other", other );
				}

				if ( other.getAmmoFraction() < 1.0f ) {
					return MakeContextString( self, "quickchat/context/ammo", "", "quickchat/context/ammo_other", other );			
				}
			} else {
				if ( needsHealth || other.getAmmoFraction() < 1.0f ) {
					return MakeContextString( self, "quickchat/context/health", "", "quickchat/context/stroyent_other", other );
				}
			}
			*/
        }
    }

    return MakeInvalidString( self, "quickchat/context/order" );
}

/*
=====================================================================
 ContextUpdateOrder_Vehicle
=====================================================================
*/
string player::ContextUpdateOrder_Vehicle( vehicle_base other, boolean friendly, boolean needsHealth ) {
    vehicle_mcp    mcpOther = other;

    if ( !friendly && other != $null_entity ) {
        if ( mcpOther != $null_entity ) {
            if ( !mcpOther.isDeployed ) {
                return MakeContextString( self, "quickchat/objectives/stopmcp", "", "quickchat/context/stopmcp", other );
            } else {
                return MakeInvalidString( self, "quickchat/context/order" );
            }
        } else {
            string qcStr = other.vGetQuickChatString( self );
            if ( qcStr != "" ) {
                return MakeContextString( self, "quickchat/context/attacktarget", "", qcStr, other );
            }

            return MakeInvalidString( self, "quickchat/context/order" );
        }
    } else {
        if ( mcpOther != $null_entity ) {
            if ( needsHealth ) {
                return MakeContextString( self, "quickchat/objectives/repairmcp", "", "quickchat/context/repairmcp", mcpOther );            
            }

            if ( !mcpOther.isDeployed ) {
                return MakeContextString( self, "quickchat/objectives/escortmcp", "", "quickchat/context/escortmcp", mcpOther );            
            }
        }

        if ( needsHealth ) {
            return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/vehicle_other", other );
        } else if ( !other.isEmpty() ) {
            if ( getProxyEntity() == $null_entity ) {
                return MakeContextString( self, "quickchat/context/pickup", "", "quickchat/context/pickup", other );
            }
        }
    }

    return MakeInvalidString( self, "quickchat/context/order" );
}

/*
=====================================================================
 ContextUpdateOrder_Deployable
=====================================================================
*/
string player::ContextUpdateOrder_Deployable( deployable_base other, boolean friendly, boolean needsHealth ) {
    float pct = other.getHealth() / other.getMaxHealth();
    if ( pct < 0.8f ) {
        needsHealth = true;
    } else {
        needsHealth = false;
    }

    if ( !friendly ) {
        string qcString = other.vGetQuickChatString( self );
        if( qcString != "" ) {
            return MakeContextString( self, "quickchat/context/attacktarget", "", qcString, other );
        } else {
            return MakeContextString( self, "quickchat/context/attacktarget", "", "quickchat/context/attack/deployable", other );        
        }
    } else {
        if ( needsHealth ) {
            return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/deployable_other", other );            
        }
    }

    return MakeInvalidString( self, "quickchat/context/order" );
}

/*
=====================================================================
 ContextUpdateClass
=====================================================================
*/
string player::ContextUpdateClass( string parm ) {
    string chat = getClassName();
    if ( chat == "spec" || getHealth() <= 0 ) {
        return MakeInvalidString( self, "quickchat/self/imspec" );
    }

    chat = "quickchat/self/im" + getClassName();
    return MakeChatString( self, chat, "", chat );
}

/*
=====================================================================
 ContextUpdateVehicle
=====================================================================
*/
string player::ContextUpdateVehicle( string parm ) {
    entity proxy = getProxyEntity();
    vehicle_base vehicleProxy = proxy;

    if ( getHealth() <= 0 ) {
        return MakeInvalidString( self,"quickchat/context/vehicle" );
    }

    if ( isLocalPlayer() ) {
        sys.setGUIFloat( GUI_GLOBALS_HANDLE, "vehicles.vehicle_charge", vGetVehicleCredit() );
    }

    if ( proxy == $null_entity ) {
        // not in vehicle	
        if ( sys.getTime() >= nextRequestVehicleUpdate ) {
            nextRequestVehicleUpdate = sys.getTime() + 1;

            string objectName;
            if ( parm == "vehicle_husky" ) {
                objectName = "deployobject_husky";
            } else if ( parm == "vehicle_icarus" ) {
                objectName = "deployobject_icarus";
            }

            if ( CheckCanRequestVehicle( objectName ) ) {
                canRequestVehicle = true;
            } else {
                canRequestVehicle = false;
            }
        }

        if ( canRequestVehicle ) {
            return MakeChatString( self,"quickchat/vehicles/needvehicle", "", "quickchat/vehicles/needvehicle" );
        } else {
            return MakeChatString( self, "quickchat/vehicles/needpickup", "", "quickchat/vehicles/needpickup" );
        }
    } else if ( vehicleProxy != $null_entity ) {
        // in vehicle
        entity driver = vehicleProxy.getDriver();
        if ( driver == $null_entity ) {
            return MakeChatString( self, "quickchat/vehicles/needdriver", "", "quickchat/context/needdriver" );
        }

        float spots = vehicleProxy.getNumPositions();
        float usedSpots = vehicleProxy.getNumOccupiedPositions();
        float emptySpots = spots - usedSpots;
        if ( emptySpots > 0 ) {
            if ( vehicleProxy.NeedGunner() ) {
                return MakeChatString( self,"quickchat/vehicles/needgunner", "", "quickchat/context/needgunner" );
            } else {
                return MakeChatString( self,"quickchat/vehicles/needpassenger", "", "quickchat/context/needpassenger" );
            }
        }
    }
    return MakeInvalidString( self,"quickchat/context/vehicle" );
}

/*
=====================================================================
 ContextUpdateStroyent
=====================================================================
*/
string player::ContextUpdateStroyent( string parm ) {
    entity vehicle = getVehicle();
    if ( vehicle != $null_entity ) {
        if ( vehicle.getHealth() < vehicle.getMaxHealth() ) {
            return MakeChatString( self, "quickchat/context/repair", "", "quickchat/context/repair/vehicle" );
        } else {
            return MakeInvalidString( self, "quickchat/context/repair" );
        }
    }

    float health = getHealth();
    if ( needsRevive() ) {
        return MakeChatString( self, "quickchat/need/technician", "", "quickchat/context/revive" );
    } else if ( health > 0 ) {
        if ( getPlayerClass() == g_playerClassTechnician ) {
            return MakeChatString( self, "quickchat/self/items/stroyentdropped", "", "quickchat/self/items/stroyentdropped" );
        }

        float maxHealth = getMaxHealth();
        if ( health < maxHealth ) {
            return MakeChatString( self, "quickchat/need/stroyent", "", "quickchat/context/stroyent" );
        }

        if ( getAmmoFraction() < 1.0f ) {
            return MakeChatString( self, "quickchat/need/stroyent", "", "quickchat/context/stroyent" );
        }
    }

    return MakeInvalidString( self, "quickchat/need/stroyent" );
}

/*
=====================================================================
 ContextUpdateHealth
=====================================================================
*/
string player::ContextUpdateHealth( string parm ) {

    entity vehicle = getVehicle();
    if ( vehicle != $null_entity ) {
        if ( vehicle.getHealth() < vehicle.getMaxHealth() ) {
            return MakeChatString( self, "quickchat/context/repair", "", "quickchat/context/repair/vehicle" );
        } else {
            return MakeInvalidString( self, "quickchat/context/repair" );
        }
    }

    float health = getHealth();
    if ( needsRevive() ) {
        return MakeChatString( self, "quickchat/need/medic", "", "quickchat/context/revive" );
    } else if ( health > 0 ) {
        if ( getPlayerClass() == g_playerClassMedic ) {
            return MakeChatString( self, "quickchat/self/items/medpacksdropped", "", "quickchat/self/items/medpacksdropped" );
        }

        float maxHealth = getMaxHealth();
        if ( health < maxHealth ) {
            return MakeChatString( self,"quickchat/context/health", "", "quickchat/context/health" );
        }
    }

    return MakeInvalidString( self, "quickchat/context/health" );
}

/*
=====================================================================
 ContextUpdateSupport
=====================================================================
*/
string player::ContextUpdateSupport( string parm ) {
    if( getVehicle() != $null_entity ) {
        return MakeInvalidString( self, "quickchat/context/support" );
    }

    if ( getHealth() <= 0 ) {
        return MakeInvalidString( self, "quickchat/context/support" );
    }

    if( IsStrogg() ) {
        return MakeInvalidString( self, "quickchat/context/support" );
    }

    if ( needsRevive() ) {
        return MakeInvalidString( self, "quickchat/context/support" );
    }

    if ( getPlayerClass() == g_playerClassFieldOps ) {
        return MakeChatString( self, "quickchat/self/items/ammopacksdropped", "", "quickchat/self/items/ammopacksdropped" );
    }

    if ( getAmmoFraction() < 1.0f ) {
        return MakeChatString( self,"quickchat/need/ammo", "", "quickchat/need/ammo" );
    }

    return MakeInvalidString( self, "quickchat/context/support" );
}

/*
=====================================================================
 ContextUpdateRepair
=====================================================================
*/
string player::ContextUpdateRepair( string parm ) {
    entity proxy = getProxyEntity();

    if ( getHealth() <= 0 ) {
        return MakeInvalidString( self, "quickchat/context/repair" );
    }

    // don't show redundant info if you're looking at something
    entity xhEnt = getCrosshairEntity();
    if( xhEnt != $null_entity ) {
        return MakeInvalidString( self, "quickchat/context/repair" );
    }

    if ( proxy != $null_entity ) {
        if ( proxy.getHealth() < proxy.getMaxHealth() ) {
            return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/vehicle", proxy );
        }
    }

    if ( targetingItem != $null_entity ) {
        if ( targetingItem.IsDisabled() ) {
            return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/deployable_other", targetingItem );
        }
    }
/*
	these are made redundant by the "default" context item	

	deployable_base item = xhEnt;

	if ( item != $null_entity ) {
		if ( item.isDisabled() ) {
			return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/deployable_other", item );
		}
	} else {
		if ( xhEnt.getHealth() < xhEnt.getMaxHealth() ) {
			return MakeContextString( self, "quickchat/context/repair", "", "quickchat/context/repair/vehicle_other", xhEnt );
		}	
	}
*/    
    return MakeInvalidString( self, "quickchat/context/repair" );
}

/*
=====================================================================
 ContextUpdateWaypoints
=====================================================================
*/
string player::ContextUpdateWaypoint( string parm ) {
    return MakeInvalidString( self, "quickchat/context/waypoints" );
}

/*
=====================================================================
 ContextUpdateMCP
=====================================================================
*/
string player::ContextUpdateMCP( string parm ) {
    entity mcp;
    string retStr;
    boolean isDeployed;

    float count = entitiesOfCollection( "mcp" );
    float i;
    for ( i = 0; i < count; i++ ) {
        mcp = getBoundsCacheEntity( i );
        if ( mcp.vIsDeployed() ) {
            isDeployed = true;
        }
    }

    if ( parm == "stopmcp" ) {
        retStr = "quickchat/objectives/stopmcp";
    } else if ( parm == "disablemcp" ) {
        retStr = "quickchat/objectives/disablemcp";
    } else if ( parm == "escortmcp" ) {
        retStr = "quickchat/objectives/escortmcp";
    } else if ( parm == "repairmcp" ) {
        retStr = "quickchat/objectives/repairmcp";
        isDeployed = false;
    } else if ( parm == "repairingmcp" ) {
        retStr = "quickchat/self/repairing/mcp";
    } else {
        sys.assert( false );
    }

    if ( count > 0 && !isDeployed ) {
        return MakeChatString( self, retStr, "", retStr );
    }

    return MakeInvalidString( self, retStr );
}

/*
=====================================================================
 ContextCheckAbility
=====================================================================
*/
string player::ContextCheckAbility( string parm ) {
    sys.setActionCommand( parm );

    boolean page;
    float abilityIndex = 0;
    float chatIndex = 1;
    if ( sys.argc() == 3 ) {
        page = true;
        abilityIndex = 1;
        chatIndex = 2;
    }

    if ( hasAbility( sys.argv( abilityIndex ) ) ) {
        if ( page ) {
            return MakePageString( self, sys.argv( chatIndex ), "", sys.argv( 0 ) );
        } else {
            return MakeChatString( self, sys.argv( chatIndex ), "", sys.argv( chatIndex ) );
        }
    }

    return MakeInvalidString( self, sys.argv( chatIndex ) );
}



/*
===============================================================================

 Callbacks and waypoint scripts for contextual actions

===============================================================================
*/

void player::ContextRepairThing( entity target ) {
    target.vOnContextRepair( self );

    if ( !sys.isClient() ) {
        self.setPlayerRepairTarget( target ); //mal: let the bots know this entity is marked for repair
    }
}

void player::ContextRepairMyVehicle() {
    entity vehicle = getVehicle();
    sys.assert( vehicle != $null_entity );
    vehicle.vOnContextRepair( self );

    if ( !sys.isClient() ) {
        self.setPlayerRepairTarget( vehicle ); //mal: let the bots know this entity is marked for repair
    }
}

void player::ContextConstruct( entity target ) {
    target.vOnContextConstruct( self );

    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }    
}

void player::ContextDefend( entity target ) {
    target.vOnContextDefend( self );
}

void player::ContextDestroy( entity target ) {
    target.vOnContextDestroy( self );

    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }    
}

void player::ContextDisarm( entity target ) {
    target.vOnContextDisarm( self );

    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }    
}

void player::ContextHack( entity target ) {
    target.vOnContextHack( self );

    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }    
}

void player::ContextKill( entity target ) {
    if ( lastKillTaskEnt != $null_entity ) {
        lastKillTaskEnt.vOnRemovePlayersKillTask( self );
    }
    lastKillTaskEnt = target;
    target.vOnContextKill( self );

    if ( !sys.isClient() ) {
        self.setPlayerKillTarget( target ); //mal: let the bots know this entity is marked for death!
    }
}

void player::RequestPassenger() {
    vehicle_base vehicle = getVehicle();
    if ( vehicle != $null_entity ) {
        vehicle.vOnContextNeedPassenger( self );
    }
}

void player::RequestRevive() {
    if ( commandMapMedicIcon != -1.0f ) {
        sys.flashCMIcon( commandMapMedicIcon, -1, SPOTTED_FLASH_TIME, -1 );
    }
}

void player::ContextRevive( entity target ) {
    player playerTarget = target;
    if ( playerTarget != $null_entity ) {
        playerTarget.RequestRevive();
    }
}

void player::RequestMedic() {
    if ( IsStrogg() ) {
        SetupRequestIcon( "mtr_cm_icon_need_stroyent", "require_view_health" );
    } else {
        SetupRequestIcon( "mtr_cm_icon_need_health", "require_view_health" );
    }
    thread RequestIconThread( 5.f );

    AllocHealTask();
}

void player::ContextHeal( entity target ) {
    player playerTarget = target;
    if ( playerTarget != $null_entity ) {
        playerTarget.RequestMedic();
    }
}

void player::ContextSpawnHost( entity target ) {
    target.vOnContextSpawnHost( self );
}

void player::RequestAmmo() {
    SetupRequestIcon( "mtr_cm_icon_need_ammo", "require_view_need_ammo" );
    thread RequestIconThread( 5.f );

    AllocSupplyTask();
}

void player::ContextAmmo( entity target ) {
    player playerTarget = target;
    if ( playerTarget != $null_entity ) {
        playerTarget.RequestAmmo();
    }
}

void player::RequestPickup() {
    AllocPickupTask();
    FlashCMIcon( self, TA_FRIEND );

    if ( !sys.isClient() ) { //mal: let the bots see the pickup request.
        self.setPlayerPickupRequestTime();
    }
}

void player::ContextPickup( entity target ) {
    // request pickup on self regardless of target
    RequestPickup();
}

void player::ContextEscortMCP( entity target ) {
    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }
}

void player::ContextProtectMCP( entity target ) {
    if ( !sys.isClient() ) {
        self.setPlayerCommandRequestTime(); //mal: let the bots see the player's command
    }
}

void player::ContextSupplies() {
}

void player::ContextWaypoint() {
    if ( sys.isClient() ) {
        return;
    }

    vector traceStart = getViewOrigin();
    vector traceEnd = getCrosshairEndPos();
    traceEnd = ( traceEnd - traceStart ) * 1.1f + traceEnd;

    sys.tracePoint( traceStart, traceEnd, MASK_SHOT_RENDERMODEL | CONTENTS_SHADOWCOLLISION | CONTENTS_SLIDEMOVER | CONTENTS_BODY | CONTENTS_PROJECTILE | CONTENTS_CROSSHAIRSOLID, self );
    if ( sys.getTraceFraction() < 1.0f ) {
        vector normal = sys.getTraceNormal();
        if ( normal_z >= 0.0f ) {
            if ( !( sys.getTraceSurfaceFlags() & SURF_NOIMPACT ) ) {
                vector endPos = sys.getTraceEndPos();
                InitWaypointObject( endPos );
            }
        }
    }
}

void player::ContextStroyentDropped() {
    SetupRequestIcon( "mtr_cm_icon_need_stroyent", "require_view_dropped_health" );
    thread RequestIconThread( 5.f );
}

void player::ContextHealthDropped() {
    SetupRequestIcon( "mtr_cm_icon_need_health", "require_view_dropped_health" );
    thread RequestIconThread( 5.f );
}

void player::ContextAmmoDropped() {
    SetupRequestIcon( "mtr_cm_icon_need_ammo", "require_view_dropped_ammo" );
    thread RequestIconThread( 5.f );
}

void player::QC_FlashCMIconFriend() {
    FlashCMIcon( self, TA_FRIEND );
}