Script:Files:script/maps/screenshots/empty.script

From Mod Wiki
object mapObject_empty : mapObject_Default {
    void            preinit();
    void            destroy();

    void            InitObjectives();

    void            CompleteObjective( float index, entity p );
};

mapObject_Base Empty_MapScript() {
    return new mapObject_empty;
}

void mapObject_empty::preinit() {
}

void mapObject_empty::destroy() {
}

void mapObject_empty::InitObjectives() {
    cvar r_clear = sys.getCVar( "r_clear", "" );
    r_clear.setStringValue( "0.3 0.3 0.3" );
    r_clear.remove();
}

void mapObject_empty::CompleteObjective( float index, entity p ) {
    ResetRespawnTimeThread();
}