Difference between revisions of "Main Page"

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=== Declarations ===
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* '''[[Materials]]''' - All you need to know about material declarations.
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* '''[[Templates]]''' - Setting up templates to save time and effort.
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* '''[[Surface Types]]''' - Available surface types for particle & sound effects.
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=== Vehicle Scripting ===
 
=== Vehicle Scripting ===
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* '''[[Vehicle Scripting: Cockpits|Cockpits]]''' - Cockpit setup.
 
* '''[[Vehicle Scripting: Cockpits|Cockpits]]''' - Cockpit setup.
 
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=== Entity Scripting ===
 
=== Entity Scripting ===
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* '''[[Script:Files|Script Files]]''' - List of the script files used by the game.
 
* '''[[Script:Files|Script Files]]''' - List of the script files used by the game.
 
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Revision as of 14:01, 16 November 2007

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Declarations

  • Materials - All you need to know about material declarations.
  • Templates - Setting up templates to save time and effort.
  • Surface Types - Available surface types for particle & sound effects.

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

The Basics


Advanced Stuff

Everything Else


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects