Difference between revisions of "Main Page"

From Mod Wiki
(Making A Terrain Model: fixed link)
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* '''[[Step 1]]''' - Design considerations, before you do anything else!
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* '''[[Vehicle Tutorial Part 1|Step 1]]''' - Design considerations, before you do anything else!
* '''[[Step 2]]''' - Initial rough model, rig and basic script.
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* '''[[Vehicle Tutorial Part 2|Step 2]]''' - Initial rough model, rig and basic script.
* '''[[Step 3]]''' - More advanced rig and scripting.
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* '''[[Vehicle Tutorial Part 3|Step 3]]''' - More advanced rig and scripting.
* '''[[Step 4]]''' - Further technical setup ideas.
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* '''[[Vehicle Tutorial Part 4|Step 4]]''' - Further technical setup ideas.
 
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= '''Code''' =
 
= '''Code''' =

Revision as of 17:07, 15 October 2007

Tutorials

Taking A Screenshot

Making a Terrain Model

  • Step 1 - Create a terrain mesh for your map.
  • More to go here, temp for now.

Vehicle Tutorial

  • Step 1 - Design considerations, before you do anything else!
  • Step 2 - Initial rough model, rig and basic script.
  • Step 3 - More advanced rig and scripting.
  • Step 4 - Further technical setup ideas.

Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects