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__NOTOC__= '''Tutorials''' =
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Welcome to the Splash Damage Editing Wiki. Here you'll find our official editing documentation for Enemy Territory: QUAKE Wars. For the latest Splash Damage news and announcements, please visit [http://www.splashdamage.com www.splashdamage.com]. The latest Enemy Territory: QUAKE Wars news along with the official forums can be found at [http://community.enemyterritory.com community.enemyterritory.com].
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__NOTOC__
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==Enemy Territory: QUAKE Wars==
 
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=== [[Taking A Screenshot]] ===
 
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* '''[[Taking A Screenshot]]''' - Settings and options for making a great screenshot!
 
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=== [[Making a Terrain Model]] ===
 
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* '''[[Making a Terrain Model|Step 1]]''' - Create a terrain mesh for your map.
 
* More to go here, temp for now.
 
 
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=== [[Vehicle Tutorial]] ===
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===Getting Started===
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*'''[[Enemy Territory: QUAKE Wars|Index of Enemy Territory: QUAKE Wars Documentation and Tutorials]]'''
* '''[[Vehicle Tutorial Part 1|Step 1]]''' - Design considerations, before you do anything else!
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*'''[http://www.splashdamage.com/node/229 Download the Enemy Territory: QUAKE Wars Software Development Kit]'''
* '''[[Vehicle Tutorial Part 2|Step 2]]''' - Initial rough model, rig and basic script.
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*'''[http://www.splashdamage.com/node/248 Download the Enemy Territory: QUAKE Wars Official Competition Mod]'''
* '''[[Vehicle Tutorial Part 3|Step 3]]''' - More advanced rig and scripting.
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*'''[http://community.enemyterritory.com/forums/forumdisplay.php?f=24 Enemy Territory: QUAKE Wars Editing Forum]'''
* '''[[Vehicle Tutorial Part 4|Step 4]]''' - Further technical setup ideas.
 
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= '''Code''' =
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===Featured Content===
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*'''[[A Simple First Map]]''' - Learn how to set up the SDK Launcher, and then get started on mapping out a basic room!
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=== [[Vehicle Scripting]] ===
 
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* '''[[Vehicle Scripting: Basic_Overview|Basic Overview]]''' - Introduction to vehicle setup.
 
* '''[[Vehicle Scripting: Entity_Definition|Entity Definition]]''' - One definition to rule them all!
 
* '''[[Vehicle Scripting: Vehicle_Definition|Vehicle Definition]]''' - Introduction to the ''.vscript'' file.
 
* '''[[Vehicle Scripting: Positions_&_Views|Positions & Views]]''' - Configuring player positions & camera views.
 
* '''[[Vehicle Scripting: Components|Components]]''' - Details of various vehicle components.
 
* '''[[Vehicle Scripting: Weapons|Weapons]]''' - Things that go boom!
 
* '''[[Vehicle Scripting: IK|IK]]''' - Inverse Kinematics & you...
 
* '''[[Vehicle Scripting: Cockpits|Cockpits]]''' - Cockpit setup.
 
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=== [[Entity Scripting]] ===
 
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* '''[[EntityClass:Overview|Classes]]''' - Tree of entity types.
 
* '''[[ScriptEvent:List|Events]]''' - List of all script events.
 
* '''[[Scripting:Examples|Examples]]''' - Some example walkthoughs of building up a scripted entity.
 
* '''[[Script:Files|Script Files]]''' - List of the script files used by the game.
 
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=== [[GUIs]] ===
 
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* '''[[GUIs: Event Based Scripting|Event Based Scripting]]''' - GUIs are event-based.
 
* '''[[GUIs: Materials|Materials]]''' - Using materials in GUIs.
 
* '''[[GUIs: Transitions|Transitions]]''' - Transitions.
 
* '''[[GUIs: Templates|Templates]]''' - Using templates in GUIs.
 
* '''[[GUIs: List Enumeration|List Enumeration]]''' - List enumerations.
 
* '''[[GUIs: Properties|Properties]]''' - Player/Global properties and more.
 
* '''[[GUIs: Timelines|Timelines]]''' - GUI timelines.
 
* '''[[GUIs: Layouts|Layouts]]''' - Window layouts.
 
* '''[[Reference (GUIs)|Reference]]''' - GUI reference.
 
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*'''[[A Simple First Terrain]]''' - Follow the steps in this tutorial to build a terrain model for use in your Enemy Territory: QUAKE Wars map!
  
= '''Design''' =
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*'''[[A Simple First Megatexture]]''' - Already got a terrain model? Learn how to quickly apply a simple and natural-looking MegaTexture to your map!
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=== [[Introduction]] ===
 
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* '''[[Design: New In ETQW|What's new in ETQW]]''' - how ETQW mapping differs from Doom3/Quake4
 
* '''[[Design: editWorld Basics|editWorld Basics]]''' - a brief introduction to editWorld
 
* '''[[Design: editWorld from Radiant|Quickstart for Radiant users]]''' - for experienced Radiant users
 
* '''[[Design: editWorld from Worldcraft|Quickstart for Worldcraft users]]''' - for experienced Worldcraft users
 
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=== [[editWorld]] ===
 
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* '''[[Design: editWorld Customisation|Customising editWorld]]''' - Customising editWorld's setup
 
* '''[[Design: How do I|How do I ...?]]''' - Quick reference for common and useful tasks
 
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=== [[Primitives]] ===
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*'''[[Introduction and goals of the tutorial|An Advanced Map]]''' - Familiar with mapping? Learn how to set up more complex scripts and spawn points for an objective-based map!
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* '''[[Design: Brush Basics|Brush Basics]]''' - the basics of brush usage and editing
 
* '''[[Design: Portal Basics|Portal Basics]]''' - what portals are for and when to use them
 
* '''[[Design: Geometry Optimisation|Optimising Geometry]]''' - How to optimise map geometry for performance
 
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=== [[Entities]] ===
 
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* '''[[Design: Entity Basics|Entity Basics]]''' - basics of entity usage and editing
 
* '''[[Design: Entity List|List of Entities]]''' - descriptions and uses for all entities
 
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=== [[Lighting]] ===
 
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* '''[[Design: Lighting Basics|Lighting Basics]]''' - basics of lighting and the different light types available
 
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*'''[[How do I|How do I...?]]''' - Want to learn how to use the map editor more efficiently? Pick up tips and shortcuts in this quick reference guide.
  
= '''Art''' =
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==Wolfenstein: Enemy Territory==
 
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=== [[Models]] ===
 
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* '''[[In-Game Models]]''' - Making models for use in the engine.
 
* '''[[High-Poly Models]]''' - Making source models for baking normal maps.
 
* '''[[Renderbump]]''' - Create normal maps from high-poly geometry.
 
* '''[[Imposters]]''' - Sprites used for rendering complex models cheaply at a distance.
 
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=== [[Animation]] ===
 
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* '''[[MD5 Export Process]]''' - How to export an animated MD5.
 
* '''[[Vehicle Setup]]''' - How to set up a vehicle.
 
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=== [[Textures]] ===
 
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* '''[[Basic Texture Overview]]''' - Supported texture types and implementations.
 
* '''[[Texturesheets]]''' - Overview of what texturesheets are, and when to use them.
 
* '''[[The Atlas Editor]]''' - Create environment texture sheets to improve performance.
 
* '''[[RenderBumpFlat]]''' - Create normal-maps from high-poly geometry.
 
* '''[[Detail Textures]]''' - Add high-frequency detail to your textures.
 
 
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| style="background-color: #322923; text-align: right;" | [[Image:Wiki_wet.jpg]]
 
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===Getting Started===
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=== [[Terrain Editing]] ===
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*'''[[Wolfenstein: Enemy Territory|Index of Wolfenstein: Enemy Territory Documentation and Tutorials]]'''
|-
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*'''[[Wolfenstein: Enemy Territory SDK|Download the Wolfenstein: Enemy Territory Software Development Kit]]'''
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* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
 
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture.
 
* '''[[MegaBuild]]''' - Render and compile your MegaTexture.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
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=== [[Atmospheres and Effects]] ===
 
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* '''[[Atmosphere Editor|The Atmosphere Editor]]''' - Create and edit atmospheres for your map.
 
* '''[[Ambient Light Editor|The Ambient Light Editor]]''' - Create and edit ambient light setups.
 
* '''[[Environment Maps]]''' - Used for reflection effects.
 
* '''[[Water Surfaces]]''' - Creating water effects.
 
* '''[[Effects Editor|The Effects Editor]]''' - Create and edit particle effects.
 
* '''[[Cheap Decals]]''' - Bulletholes and other collision decals.
 
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Latest revision as of 13:00, 23 June 2008

Welcome to the Splash Damage Editing Wiki. Here you'll find our official editing documentation for Enemy Territory: QUAKE Wars. For the latest Splash Damage news and announcements, please visit www.splashdamage.com. The latest Enemy Territory: QUAKE Wars news along with the official forums can be found at community.enemyterritory.com.

Enemy Territory: QUAKE Wars

Wiki etqw.jpg

Getting Started


Featured Content


  • A Simple First Map - Learn how to set up the SDK Launcher, and then get started on mapping out a basic room!
  • A Simple First Terrain - Follow the steps in this tutorial to build a terrain model for use in your Enemy Territory: QUAKE Wars map!
  • A Simple First Megatexture - Already got a terrain model? Learn how to quickly apply a simple and natural-looking MegaTexture to your map!
  • An Advanced Map - Familiar with mapping? Learn how to set up more complex scripts and spawn points for an objective-based map!
  • How do I...? - Want to learn how to use the map editor more efficiently? Pick up tips and shortcuts in this quick reference guide.

Wolfenstein: Enemy Territory

Wiki wet.jpg

Getting Started