Difference between revisions of "Main Page"

From Mod Wiki
(Changed the tutorials section to be slightly better organised)
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* '''[[Design: New In ETQW|What's new in ETQW]]''' - How ETQW mapping differs from Doom3/Quake4
 
* '''[[Design: New In ETQW|What's new in ETQW]]''' - How ETQW mapping differs from Doom3/Quake4
* '''[[Design: editWorld Basics|editWorld Basics]]''' - A brief introduction to editWorld
 
* '''[[Design: editWorld from Radiant|editWorld for Radiant users]]''' - A guide for experienced Radiant users
 
* '''[[Design: editWorld from Worldcraft|editWorld for Worldcraft users]]''' - A guide for experienced Worldcraft users
 
 
* '''[[Design: ETQW from WET|ETQW or W:ET mappers]]''' - A guide to ETQW mapping for Wolfenstein: Enemy Territory mappers
 
* '''[[Design: ETQW from WET|ETQW or W:ET mappers]]''' - A guide to ETQW mapping for Wolfenstein: Enemy Territory mappers
* '''[[Design: References|'References']]''' - What are 'References', and how to create and edit them
 
* '''[[Design: Map files|Map files]]''' - List and description of files and file types that form a map
 
* '''[[Design: Troubleshooting|Troubleshooting]]''' - Common problems and how to fix or overcome them
 
 
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=== [[editWorld]] ===
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=== [[The Basics]] ===
 
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* '''[[Design: editWorld Customisation|Customising editWorld]]''' - Customising editWorld's setup
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* '''[[Design: editWorld Basics|editWorld Basics]]''' - A brief introduction
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* '''[[Design: Brush Basics|Brush Basics]]''' - The basics of brush usage and editing
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* '''[[Design: Entity Basics|Entity Basics]]''' - The basics of entity usage and editing
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* '''[[Design: Lighting Basics|Lighting Basics]]''' - The basics of lighting and the different lights
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* '''[[Design: Portal Basics|Portal Basics]]''' - What portals are for and when to use them
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* '''[[Design: References|'References']]''' - What are 'References', and how to create and edit them
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* '''[[Design: Map files|Map files]]''' - List and description of files and file types that form a map
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* '''[[Design: How do I|How do I ...?]]''' - Quick reference for common and useful tasks
 
* '''[[Design: How do I|How do I ...?]]''' - Quick reference for common and useful tasks
* '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - List of known and new bugs or issues with editWorld
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* '''[[Design: Troubleshooting|Troubleshooting]]''' - Common problems and how to fix or overcome them
 
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=== [[Advanced Stuff]] ===
=== [[Primitives]] ===
 
 
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* '''[[Design: Brush Basics|Brush Basics]]''' - The basics of brush usage and editing
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* '''[[Design: editWorld from Radiant|editWorld for Radiant users]]''' - A guide for experienced Radiant users
* '''[[Design: Portal Basics|Portal Basics]]''' - What portals are for and when to use them
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* '''[[Design: editWorld from Worldcraft|editWorld for Worldcraft users]]''' - A guide for experienced Worldcraft users
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* '''[[Design: Entity List|List of Entities]]''' - Descriptions and uses for all entities
 
* '''[[Design: Geometry Optimisation|Optimising Geometry]]''' - How to optimise map geometry for performance
 
* '''[[Design: Geometry Optimisation|Optimising Geometry]]''' - How to optimise map geometry for performance
 
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=== [[Entities]] ===
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=== [[Everything else]] ===
 
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* '''[[Design: Entity Basics|Entity Basics]]''' - The basics of entity usage and editing
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* '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - List of known and new bugs or issues with editWorld
* '''[[Design: Entity List|List of Entities]]''' - Descriptions and uses for all entities
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* '''[[Design: editWorld Customisation|Customising editWorld]]''' - Customising editWorld's setup
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* '''[[Design: Biscuits|Biscuits]]''' - Biscuits that enhance ETQW mapping
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=== [[Lighting]] ===
 
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* '''[[Design: Lighting Basics|Lighting Basics]]''' - The basics of lighting and the different lights
 
 
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Revision as of 18:59, 24 October 2007

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

The Basics


Advanced Stuff


Everything else


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects