Difference between revisions of "Levelshot"

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Simple the image used on the loading screen. Typically 256x256 pixels (squashed image) using a normal aspect ratio image as the source.
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{{first etqwmap toc}}
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The ''levelshot'' is the screenshot of the map shown on the loading screen. In ETQW there is also a smaller "thumbnail" version displayed in the server browser.
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You can easily make a levelshot by just [[Taking A Screenshot|taking a screenshot]] of your level from a nice angle in the game. Take this from a 4:3 aspect ratio and screen resolution (eg. {{consolecmd|r_mode 4}} and {{consolecmd|r_aspectratio 0}}) or else it will look stretched in the loading screen.
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Once you have your screenshot, you will need to scale it down to a reasonable texture size - typically a 256x256 pixel image. This will make the image look a little squashed in your image editing application, but don't worry, the game will display it at the correct aspect ratio.
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Make a 128x64 pixel version for the levelshot thumbnail.
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The recommended paths and naming conventions for levelshots are described in the [[necessary map declarations]] section of this tutorial.

Latest revision as of 12:15, 26 November 2007

An Advanced Map
1. Introduction and goals of the tutorial
2. Necessary map declarations
3. Caulk hull
4. Creating a simple terrain
5. Adding an atmosphere
6. Adding player spawns
7. Adding base structures
8. Adding base vehicles
9. Creating a constructible Bridge
10. Adding an MCP escort objective
11. Adding a Shield Generator hack objective
12. Creating a destructible objective
13. Adding Objective spawns and vehicles
14. Info Objectives
15. Deployzones
16. Playzones
17. Masks
18. Barebones Map script
19. Creating a command map
20. Levelshot

The levelshot is the screenshot of the map shown on the loading screen. In ETQW there is also a smaller "thumbnail" version displayed in the server browser.

You can easily make a levelshot by just taking a screenshot of your level from a nice angle in the game. Take this from a 4:3 aspect ratio and screen resolution (eg. r_mode 4 and r_aspectratio 0) or else it will look stretched in the loading screen.

Once you have your screenshot, you will need to scale it down to a reasonable texture size - typically a 256x256 pixel image. This will make the image look a little squashed in your image editing application, but don't worry, the game will display it at the correct aspect ratio.

Make a 128x64 pixel version for the levelshot thumbnail.

The recommended paths and naming conventions for levelshots are described in the necessary map declarations section of this tutorial.