Difference between revisions of "Entitykeys func cameraview"
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Latest revision as of 14:12, 8 November 2007
- cameraTarget variable
- target entity to render view from, point this at self to view from this position.
- fov variable
- fov - defaults to 90
- trigger variable
- if set to 1, when triggered will set the view to this camera, when triggered again will set the view back to normal
- ignore_enemies boolean
- If not set, when camera is activated, any active monsters that have an enemy but are not marked with 'cinematic' will be removed.