Difference between revisions of "Entity light ambient"

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'''<onlyinclude>Ambient light source.  The light will affect all areas unless there are outside portals or ambient portals between them.</onlyinclude>'''
 
'''<onlyinclude>Ambient light source.  The light will affect all areas unless there are outside portals or ambient portals between them.</onlyinclude>'''
  
See the [[Level Design: Lighting Basics|Lighting Basics]] page for information about lighting.
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See the [[Lighting Basics]] page for information about lighting.
  
 
{{entitypage|light_ambient}}
 
{{entitypage|light_ambient}}

Latest revision as of 16:57, 21 November 2007

Ambient light source. The light will affect all areas unless there are outside portals or ambient portals between them.

See the Lighting Basics page for information about lighting.


Entity Keys

classname light_ambient

ambientCubemap variable
The cubemap to use for ambient lighting. (This is an 'ambientCubemap' decl not an image name!)

See Also