Entity func plat

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Revision as of 13:37, 8 November 2007 by Ducks (talk | contribs) (Initial version)
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Standard Quake-style platform.


Entity Keys

classname func_plat

no_touch boolean
the plat should not be triggered by the player touching it, only by another trigger.
lip variable
protrusion above rest position.
height variable
total height of movement, defaults to model height.
speed variable
speed to move up and down at.
dmg variable
damage to inflict when blocked.
snd_open sound
sound to play when opening.
snd_close sound
sound to play when closing.
snd_opened sound
looping sound for it's opened state.

See Also