Entity func cameraview

From Mod Wiki

Simple Camera view, apply a rotation matrix, angle or target it at a target_null.

Entity Keys

classname func_cameraview

cameraTarget variable
target entity to render view from, point this at self to view from this position.
fov variable
fov - defaults to 90
trigger variable
if set to 1, when triggered will set the view to this camera, when triggered again will set the view back to normal
ignore_enemies boolean
If not set, when camera is activated, any active monsters that have an enemy but are not marked with 'cinematic' will be removed.

See Also