Entity func cameraview
From Mod Wiki
Simple Camera view, apply a rotation matrix, angle or target it at a target_null.
- target entity to render view from, point this at self to view from this position.
- fov - defaults to 90
- if set to 1, when triggered will set the view to this camera, when triggered again will set the view back to normal
- If not set, when camera is activated, any active monsters that have an enemy but are not marked with 'cinematic' will be removed.