Difference between revisions of "Entity func cameraview"

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Latest revision as of 13:36, 8 November 2007

Simple Camera view, apply a rotation matrix, angle or target it at a target_null.


Entity Keys

classname func_cameraview

cameraTarget variable
target entity to render view from, point this at self to view from this position.
fov variable
fov - defaults to 90
trigger variable
if set to 1, when triggered will set the view to this camera, when triggered again will set the view back to normal
ignore_enemies boolean
If not set, when camera is activated, any active monsters that have an enemy but are not marked with 'cinematic' will be removed.

See Also