Difference between revisions of "Enemy Territory: QUAKE Wars"

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== ETQW Competition Mod ==
 
== ETQW Competition Mod ==
  
[[Enemy_Territory: QUAKE_Wars Competition Mod Guide]]
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[[Enemy Territory: QUAKE Wars Competition Mod Guide]]
  
 
== Benchmarking ==
 
== Benchmarking ==
  
 
[[Benchmarking]] documentation.
 
[[Benchmarking]] documentation.

Revision as of 12:28, 8 February 2008


Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.

Software Development Kit

The Enemy Territory: QUAKE Wars Software Development Kit can be downloaded from the locations listed at http://community.enemyterritory.com/index.php?q=node/222.

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Coding

Declarations

  • Materials - All you need to know about material declarations.
  • Templates - Setting up templates to save time and effort.
  • Surface Types - Available surface types for particle & sound effects.
  • Skins - Easily switch textures on surfaces.

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs

File Formats

Design

The Basics




Advanced Stuff

Art

Models

Animation

Textures

Terrain Editing

Atmospheres and Effects

ETQW:TV

ETQW:TV documentation.

ETQW Competition Mod

Enemy Territory: QUAKE Wars Competition Mod Guide

Benchmarking

Benchmarking documentation.