Difference between revisions of "Enemy Territory: QUAKE Wars"

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* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
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* '''[[A Simple First Terrain]]''' - Simple steps to creating a terrain-based map.
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture.
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* '''[[A Simple First Megatexture]]''' - Following on from the Simple First Terrain tutorial.
* '''[[An_Advanced_Terrain_and_Megatexture|An Advanced Terrain and Megatexture]]''' - A guide to making a Terrain and Megatexture.
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* '''[[Generate a MegaTexture]]''' - Render and compile your Megatexture.
* '''[[Generate a MegaTexture]]''' - Render and compile your MegaTexture.
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* '''[[An Advanced Terrain and Megatexture]]''' - A detailed guide to making a realistic, natural terrain and Megatexture.
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* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your Megatexture.
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* '''[[Making a Terrain Model]]''' - All aspects of terrain mesh creation including Out-of-Bounds geometry.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.

Revision as of 17:38, 11 December 2007


Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.

Software Development Kit

The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Coding

Declarations

  • Materials - All you need to know about material declarations.
  • Templates - Setting up templates to save time and effort.
  • Surface Types - Available surface types for particle & sound effects.
  • Skins - Easily switch textures on surfaces.

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs

Design

The Basics




Advanced Stuff

Art

Models

Animation

Textures

Terrain Editing

Atmospheres and Effects