Difference between revisions of "Design: Entity List"

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== Light ==
 
== Light ==
* <tt>[[Design: Entity light|light]]</tt> - a basic cast light
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* <tt>[[Design: Entity light|light]]</tt> - Light source.  If health is set, light becomes breakable and turns off when shot.
 
* <tt>[[Design: Entity light_ambient|light_ambient]]</tt> - sets the ambient appearance for confined (read: interior) areas
 
* <tt>[[Design: Entity light_ambient|light_ambient]]</tt> - sets the ambient appearance for confined (read: interior) areas
 
* <tt>[[Design: Entity light_inside|light_inside]]</tt> - casts light that does not cross portals
 
* <tt>[[Design: Entity light_inside|light_inside]]</tt> - casts light that does not cross portals
 
* <tt>[[Design: Entity light_interior|light_interior]]</tt> - casts light that does not cross portals
 
* <tt>[[Design: Entity light_interior|light_interior]]</tt> - casts light that does not cross portals
* <tt>[[Design: Entity light_night|light_night]]</tt> - casts light that does not cross portals
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* <tt>[[Design: Entity light_night|light_night]]</tt> - Light source. If health is set, light becomes breakable and turns off when shot. Only emits light when the current atmosphere is a night one.
 
* <tt>[[Design: Entity light_vis_dummy|light_vis_dummy]]</tt> - casts light that does not cross portals
 
* <tt>[[Design: Entity light_vis_dummy|light_vis_dummy]]</tt> - casts light that does not cross portals
  

Revision as of 09:49, 17 October 2007

A list of entities that can be placed in a level, and a brief description of each.

Introduction

This page comprises an alphabetical list of all entities that can be placed in a level.


Entities by prefix

Atmosphere

  • atmosphere - Use this entity to add an atmosphere to your level.
  • atmosphere_landfall - Use this entity to add an atmosphere to your level. Target a path_corner.
  • atmosphere_low - Use this entity to add an atmosphere to your level.

Bot

These define bot behaviour and knowledge, such that bots can play the map.

  • bot_action - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.c
  • bot_action_bbox - A hint to indicate the area of the bot action goal that can be done at this location.
  • bot_action_target - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.

Func

Gameplay

Light

  • light - Light source. If health is set, light becomes breakable and turns off when shot.
  • light_ambient - sets the ambient appearance for confined (read: interior) areas
  • light_inside - casts light that does not cross portals
  • light_interior - casts light that does not cross portals
  • light_night - Light source. If health is set, light becomes breakable and turns off when shot. Only emits light when the current atmosphere is a night one.
  • light_vis_dummy - casts light that does not cross portals

Mapobjects


Model