Difference between revisions of "Design: Entity List"

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== Atmosphere ==
 
== Atmosphere ==
* <tt>[[Design: Entity atmosphere|atmosphere]]</tt> - Use this entity to add an atmosphere to your level.
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* <tt>[[Design: Entity atmosphere|atmosphere]]</tt> - Use this entity to add an atmosphere to your level.  
* <tt>[[Design: Entity atmosphere_landfall|atmosphere_landfall]]</tt> - Use this entity to add an atmosphere to your level. Target a path_corner.
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* <tt>[[Design: Entity atmosphere_landfall|atmosphere_landfall]]</tt> - Use this entity to add an atmosphere to your level. Target a path_corner. <small>POINT-ENTITY</small>
* <tt>[[Design: Entity atmosphere_low|atmosphere_low]]</tt> - Use this entity to add an atmosphere to your level.
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* <tt>[[Design: Entity atmosphere_low|atmosphere_low]]</tt> - Use this entity to add an atmosphere to your level.  
  
 
== Bot ==
 
== Bot ==
 
These define bot behaviour and knowledge, such that bots can play the map.
 
These define bot behaviour and knowledge, such that bots can play the map.
  
* <tt>[[Design: Entity bot_action|bot_action]]</tt> - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.c
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* <tt>[[Design: Entity bot_action|bot_action]]</tt> - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.  
* <tt>[[Design: Entity bot_action_bbox|bot_action_bbox]]</tt> - A hint to indicate the area of the bot action goal that can be done at this location.
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* <tt>[[Design: Entity bot_action_bbox|bot_action_bbox]]</tt> - A hint to indicate the area of the bot action goal that can be done at this location. (brush-based)
* <tt>[[Design: Entity bot_action_target|bot_action_target]]</tt> - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.
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* <tt>[[Design: Entity bot_action_target|bot_action_target]]</tt> - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.  
  
 
== Func ==
 
== Func ==

Revision as of 09:51, 17 October 2007

A list of entities that can be placed in a level, and a brief description of each.

Introduction

This page comprises an alphabetical list of all entities that can be placed in a level.


Entities by prefix

Atmosphere

  • atmosphere - Use this entity to add an atmosphere to your level.
  • atmosphere_landfall - Use this entity to add an atmosphere to your level. Target a path_corner. POINT-ENTITY
  • atmosphere_low - Use this entity to add an atmosphere to your level.

Bot

These define bot behaviour and knowledge, such that bots can play the map.

  • bot_action - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.
  • bot_action_bbox - A hint to indicate the area of the bot action goal that can be done at this location. (brush-based)
  • bot_action_target - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.

Func

Gameplay

Light

  • light - Light source. If health is set, light becomes breakable and turns off when shot.
  • light_ambient - sets the ambient appearance for confined (read: interior) areas
  • light_inside - casts light that does not cross portals
  • light_interior - casts light that does not cross portals
  • light_night - Light source. If health is set, light becomes breakable and turns off when shot. Only emits light when the current atmosphere is a night one.
  • light_vis_dummy - casts light that does not cross portals

Mapobjects


Model