Difference between revisions of "Design: Entity List"

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== Atmosphere ==
 
== Atmosphere ==
* <tt>[[Design: Entity atmosphere|atmosphere]]</tt> - blah blah
+
* <tt>[[Design: Entity atmosphere|atmosphere]]</tt> - Use this entity to add an atmosphere to your level.
* <tt>[[Design: Entity atmosphere_landfall|atmosphere_landfall]]</tt> - blah blah
+
* <tt>[[Design: Entity atmosphere_landfall|atmosphere_landfall]]</tt> - Use this entity to add an atmosphere to your level. Target a path_corner.
* <tt>[[Design: Entity atmosphere_low|atmosphere_low]]</tt> - blah blah
+
* <tt>[[Design: Entity atmosphere_low|atmosphere_low]]</tt> - Use this entity to add an atmosphere to your level.
  
 
== Bot ==
 
== Bot ==
 
These define bot behaviour and knowledge, such that bots can play the map.
 
These define bot behaviour and knowledge, such that bots can play the map.
  
* <tt>[[Design: Entity bot_action|bot_action]]</tt> - blah blah
+
* <tt>[[Design: Entity bot_action|bot_action]]</tt> - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.c
* <tt>[[Design: Entity bot_action_bbox|bot_action_bbox]]</tt> - blah blah
+
* <tt>[[Design: Entity bot_action_bbox|bot_action_bbox]]</tt> - A hint to indicate the area of the bot action goal that can be done at this location.
* <tt>[[Design: Entity bot_action_target|bot_action_target]]</tt> - blah blah
+
* <tt>[[Design: Entity bot_action_target|bot_action_target]]</tt> - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.
  
 
== Func ==
 
== Func ==

Revision as of 09:49, 17 October 2007

A list of entities that can be placed in a level, and a brief description of each.

Introduction

This page comprises an alphabetical list of all entities that can be placed in a level.


Entities by prefix

Atmosphere

  • atmosphere - Use this entity to add an atmosphere to your level.
  • atmosphere_landfall - Use this entity to add an atmosphere to your level. Target a path_corner.
  • atmosphere_low - Use this entity to add an atmosphere to your level.

Bot

These define bot behaviour and knowledge, such that bots can play the map.

  • bot_action - A hint to indicate to the bots where/what particular goal/behavior can be done at this location.c
  • bot_action_bbox - A hint to indicate the area of the bot action goal that can be done at this location.
  • bot_action_target - An action target. ex: for camp actions, this would indicate a place for a bot to look to while camped.

Func

Gameplay

Light

Mapobjects


Model