Difference between revisions of "Design: Entity List"

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== Light ==
 
== Light ==
 
* <tt>[[Design: Entity light|light]]</tt> - a basic cast light
 
* <tt>[[Design: Entity light|light]]</tt> - a basic cast light
 +
* <tt>[[Design: Entity light_ambient|light_ambient]]</tt> - sets the ambient appearance for confined (read: interior) areas
 +
* <tt>[[Design: Entity light_inside|light_inside]]</tt> - casts light that does not cross portals
 +
* <tt>[[Design: Entity light_interior|light_interior]]</tt> - casts light that does not cross portals
 +
* <tt>[[Design: Entity light_night|light_night]]</tt> - casts light that does not cross portals
 +
* <tt>[[Design: Entity light_vis_dummy|light_vis_dummy]]</tt> - casts light that does not cross portals
  
  

Revision as of 09:32, 17 October 2007

A list of entities that can be placed in a level, and a brief description of each.

Introduction

This page comprises an alphabetical list of all entities that can be placed in a level.


Entities by prefix

Atmosphere

Bot

These define bot behaviour and knowledge, such that bots can play the map.

Func

Light