Difference between revisions of "An Advanced Map"
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− | This is a guide for creating | + | This is a guide for creating an advanced map with all the elements that form Enemy Territory: Quake Wars. |
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+ | '''This is a work in progress and the last few pages will be completed shortly. Thanks for your patience!''' | ||
#[[Introduction and goals of the tutorial]] | #[[Introduction and goals of the tutorial]] |
Latest revision as of 11:25, 26 November 2007
This is a guide for creating an advanced map with all the elements that form Enemy Territory: Quake Wars.
This is a work in progress and the last few pages will be completed shortly. Thanks for your patience!
- Introduction and goals of the tutorial
- Necessary map declarations
- Caulk hull
- Creating a simple terrain
- Adding an atmosphere
- Adding player spawns
- Adding base structures
- Adding base vehicles
- Creating a constructible Bridge
- Adding an MCP escort objective
- Adding a Shield Generator hack objective
- Creating a destructible objective
- Adding Objective spawns and vehicles
- Info Objectives
- Deployzones
- Playzones
- Masks
- Barebones Map script
- Creating a command map
- Levelshot