ScriptEvent:setState
From Mod Wiki
Parameters
string name -- Name of the function to switching execution to.
Result
None.
Supported By
sdVehicleWeapon sdClientScriptEntity idProjectile sdScriptEntity idActor
Comments
- The function must be on the same script object.
- An error will be thrown if the function does not exist.
Functionality
Terminates the current execution path, and moves execution to a different function.