ScriptEvent:playWorldEffectRotateAlign
From Mod Wiki
Parameters
string name -- Name of the effect to play. vector color -- RGB components of the color to apply to the effect. vector origin -- Position in the world to play the effect at. vector forward -- Direction for the effect to point in. vector angles -- Angles to rotate the forward vector by. entity (cannot be null) entity -- Entity to align the other axes with.
Result
None.
Supported By
sdSysCallThread
Functionality
Plays the specified effect at a fixed position in the world, with the forward vector rotated by the given angles, and the other axes aligned towards the specified entity's axes.