ScriptEvent:activate

From Mod Wiki

Parameters

entity other -- The entity which caused the activation.

Result

None.

Supported By

idTrigger_Multi
idTrigger_Hurt
idSound
idLight
idForceField
idCameraAnim
idMoveable
idMover_Binary
idDoor
idAnimated
idAFEntity_Generic
idAASObstacleEntity

Status

Functioning.

Functionality

This will generally toggle the state of the object, e.g. will turn a light on/off.