Entitykeys placement player
From Mod Wiki
- anim variable
- Animation to use
- frame float
- Frame of the animation to use
- cycle boolean
- Cycle the animation
- model model
- Model to use
- skin variable
- Skin to apply to the model
- weapon_model model
- Weapon def to spawn
- weapon_joint variable
- Joint to spawn the weapon on
- weapon_effect variable
- Effect to play on the weapon
- weapon_effect_joint variable
- Joint to play the weapon_effect on
- weapon_effect_wait float
- Delay between playing weapon_effects
- joint1 variable
- Joint name to adjust (use joint2, joint3, etc to adjust more)
- joint1_pitch float
- Pitch of joint1 (use joint1_pitch, etc to adjust more)
- joint1_yaw float
- Yaw of joint1 (use joint1_yaw, etc to adjust more)
- joint1_roll float
- Roll of joint1 (use joint1_roll, etc to adjust more)
- waist_joint variable
- Default 'Spine'
- waist_pitch float
- Pitch of the waist_joint
- waist_yaw float
- Yaw of the waist_joint
- waist_roll float
- Roll of the waist_joint
- head_joint variable
- Default 'Head'
- head_pitch float
- Pitch of the head_joint
- head_yaw float
- Yaw of the head_joint
- head_roll float
- Roll of the head_joint
- neck_joint variable
- Default 'Neck'
- neck_pitch float
- Pitch of the neck_joint
- neck_yaw float
- Yaw of the neck_joint
- neck_roll float
- Roll of the neck_joint