Entity func animate
From Mod Wiki
Object that changes animation when triggered.
Entity Keys
classname func_animate
- anim variable
- anim to play when triggered. (unless 'num_anims' is set)
- start_anim variable
- anim to play when first spawned. anim will loop until triggered.
- num_anims variable
- the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl.
- blend_in variable
- how long to transition from the start_anim to the triggered anim.
- wait variable
- how long to wait before auto activating. -1 means only activate when triggered.
- cycle variable
- how many times to play the animation after being triggered (use -1 for infinite).
- remove boolean
- set to 1 to remove object when animation finishes.
- target variable
- all entities with a matching name will be used after anim plays.
- hide boolean
- if 1, object remains hidden until triggered. doesn't work when 'start_anim' is set.
- sound_bone variable
- Bone to play sounds from.
- loop_last_anim variable
- Loops the last anim when 'num_anims' is set. the next trigger will cause the entity to hide, or be removed if 'remove' is set.
- auto_advance variable
- When 'num_anims' is set, won't wait to be triggered between each anim.
See Also