Appendix C: Common Textures

From Mod Wiki

common/caulk

A structural and invisible shader. Used to create the structural 'hull' of the BSP.

common/clip

Standard Clip brush which will block players.
No bullets or projectiles are blocked.

common/hint

Forces additional portals in the BSP.

common/clipmissile

Based on the standard clip brush. Blocks all projectiles.

common/ladder

Allows players to climb up or down. Acts like player clip. It must be present on all sides of the brush.

common/clipweapmetal

Based on standard clip brush. Blocks all projectiles and produces a metal sound when hit by bullets.

common/lightgrid

Defines a volume where the lightgrid is active. Any space outside is not calculated.

common/clipweapwood

Based on standard clip brush. Blocks all projectiles and produces a wood sound when hit by bullets.

common/nodraw

Does not draw in game and is non solid. Used for single sided brushwork like alpha channel textures.

common/terrain

Terrain metashader with grass step sound.

common/origin

Used by brushwork entities for defining their origin point in the map.

common/terrain_sand

Terrain metashader with gravel step sound.

common/skip

Skip is a nonsolid, invisible, structural shader that does not create BSP splits or portals. Used in conjunction with antiportals or hint faces.

common/terrain_snow

Terrain metashader with snow step sound.

common/trigger

Used on brushwork trigger entities. It's not drawn and is not solid.

Please note that this is not a complete list of texture/shaders from the common directory but a summary of the most useful ones for producing a map for Enemy Territory.