Entitykeys trigger barbedwire

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Revision as of 14:24, 8 November 2007 by Ducks (talk | contribs) (Initial version)
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on variable
whether or not it is active.
delay variable
delay between damage in seconds defaults to 1
dmg_damage variable
damage def to use, common ones are damage_painTrigger, damage_triggerhurt_100, damage_triggerhurt_1000