Entitykeys gameplay island generator

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Revision as of 14:15, 8 November 2007 by Ducks (talk | contribs) (Initial version)
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health variable
Health of the Construction, 0 is nonbreakable. Default is 5000
construct_time variable
Time in seconds to construct. Default is 10
fizzle_time variable
Time in seconds for an unfinished construction to fade out. Default 30s
skin_construct variable
Skin used during construction. Default is deployEffect