Entity info capturable spawn

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Revision as of 13:37, 8 November 2007 by Ducks (talk | contribs) (Initial version)
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A spawn area that may be captured by either team.


Entity Keys

classname info_capturable_spawn

strogg_disabled variable
Set this to 1 for GDF-only spawns
gdf_disabled variable
Set this to 1 for Strogg-only spawns
screen_name variable
This is the name of the location. Eg. Glass House Spawn
spawn_priority_gdf variable
Set the spawn priority. Higher numbers take priority.
spawn_priority_strogg variable
Set the spawn priority. Higher numbers take priority.
target_gdf1 variable
The first auto_deployable (vehicle) you want to spawn. There can be more than two.
target_gdf2 variable
The second auto_deployable (vehicle) you want to spawn. There can be more than two.
target_strogg1 variable
The first auto_deployable (vehicle) you want to spawn. There can be more than two.
target_strogg2 variable
The second auto_deployable (vehicle) you want to spawn. There can be more than two.

See Also