ScriptEvent:setGUIVec2
From Mod Wiki
Parameters
integer handle -- Handle to the gui. string name -- Name of the property to set. float x -- X component of the vector. float y -- Y component of the vector
Result
None.
Supported By
sdSysCallThread
Comments
- The constant GUI_GLOBALS_HANDLE may be used to set a property on the globals hierarchy instead.
Functionality
Sets a named vec2 property on the specified gui.